mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 17:05:55 +08:00
refactoring to allow Scene.GetLandData to accept Vector3 as an argument. Note that the prior work on LSL_Vector implicit operators means one does not need to explicitly cast a LSL_Vector to Vector3
This commit is contained in:
committed by
Justin Clark-Casey (justincc)
parent
fa3edcf55c
commit
e041f09750
@@ -2941,7 +2941,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
ScenePresence presence = World.GetScenePresence(avatarId);
|
||||
if (presence != null)
|
||||
{
|
||||
LandData land = World.GetLandData((float)pos.X, (float)pos.Y);
|
||||
LandData land = World.GetLandData(pos);
|
||||
if ((land.Flags & (uint)ParcelFlags.AllowDamage) == (uint)ParcelFlags.AllowDamage)
|
||||
{
|
||||
float health = presence.Health;
|
||||
|
||||
Reference in New Issue
Block a user