use array.Empty<byte>

This commit is contained in:
UbitUmarov
2022-03-12 15:21:24 +00:00
parent 5ffa1801d8
commit e043d8a2eb
45 changed files with 100 additions and 103 deletions

View File

@@ -292,7 +292,7 @@ namespace OpenSim.Capabilities.Handlers
private byte[] ConvertTextureData(AssetBase texture, string format)
{
m_log.DebugFormat("[GETTEXTURE]: Converting texture {0} to {1}", texture.ID, format);
byte[] data = new byte[0];
byte[] data = Array.Empty<byte>(); ;
MemoryStream imgstream = new MemoryStream();
Bitmap mTexture = null;

View File

@@ -320,7 +320,7 @@ namespace OpenSim.Capabilities.Handlers
private byte[] ConvertTextureData(AssetBase texture, string format)
{
m_log.DebugFormat("[GETTEXTURE]: Converting texture {0} to {1}", texture.ID, format);
byte[] data = new byte[0];
byte[] data = Array.Empty<byte>(); ;
MemoryStream imgstream = new MemoryStream();
Bitmap mTexture = null;

View File

@@ -25,10 +25,9 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.IO;
using System.Text;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
namespace OpenSim.Framework.Capabilities
@@ -62,7 +61,7 @@ namespace OpenSim.Framework.Capabilities
Hashtable hash = (Hashtable) LLSD.LLSDDeserialize(request);
if(hash == null)
return new byte[0];
return Array.Empty<byte>();
TRequest llsdRequest = new TRequest();
LLSDHelpers.DeserialiseOSDMap(hash, llsdRequest);