use array.Empty<byte>

This commit is contained in:
UbitUmarov
2022-03-12 15:21:24 +00:00
parent 5ffa1801d8
commit e043d8a2eb
45 changed files with 100 additions and 103 deletions

View File

@@ -292,7 +292,7 @@ namespace OpenSim.Capabilities.Handlers
private byte[] ConvertTextureData(AssetBase texture, string format)
{
m_log.DebugFormat("[GETTEXTURE]: Converting texture {0} to {1}", texture.ID, format);
byte[] data = new byte[0];
byte[] data = Array.Empty<byte>(); ;
MemoryStream imgstream = new MemoryStream();
Bitmap mTexture = null;