mirror of
https://github.com/opensim/opensim.git
synced 2026-08-01 06:06:06 +08:00
use array.Empty<byte>
This commit is contained in:
@@ -50,7 +50,7 @@ namespace OpenSim.Framework
|
||||
|
||||
public GridInstantMessage()
|
||||
{
|
||||
binaryBucket = new byte[0];
|
||||
binaryBucket = Array.Empty<byte>(); ;
|
||||
}
|
||||
|
||||
public GridInstantMessage(GridInstantMessage im, bool addTimestamp)
|
||||
@@ -108,7 +108,7 @@ namespace OpenSim.Framework
|
||||
string _message, bool _offline,
|
||||
Vector3 _position) : this(scene, _fromAgentID, _fromAgentName,
|
||||
_toAgentID, _dialog, false, _message,
|
||||
_fromAgentID ^ _toAgentID, _offline, _position, new byte[0], true)
|
||||
_fromAgentID ^ _toAgentID, _offline, _position, Array.Empty<byte>(), true)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
@@ -61,7 +61,7 @@ namespace OpenSim.Framework.Serialization
|
||||
if (!dirName.EndsWith("/"))
|
||||
dirName += "/";
|
||||
|
||||
WriteFile(dirName, new byte[0]);
|
||||
WriteFile(dirName, Array.Empty<byte>());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -1615,7 +1615,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
return null;
|
||||
}
|
||||
|
||||
byte[] buffer = new byte[0];
|
||||
byte[] buffer = Array.Empty<byte>();
|
||||
if (llsdResponse.ToString() == "shutdown404!")
|
||||
{
|
||||
response.ContentType = "text/plain";
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using OpenSim.Framework.ServiceAuth;
|
||||
@@ -65,7 +66,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
{
|
||||
httpResponse.StatusCode = (int)statusCode;
|
||||
httpResponse.ContentType = "text/plain";
|
||||
return new byte[0];
|
||||
return Array.Empty<byte>();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -24,7 +24,8 @@
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
using OpenSim.Framework;
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace OpenSim.Framework.Servers.HttpServer
|
||||
@@ -78,7 +79,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
protected virtual byte[] ThrottledRequest(
|
||||
string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
|
||||
{
|
||||
return new byte[0];
|
||||
return Array.Empty<byte>();
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -580,7 +580,8 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
_receiveDone.Set();
|
||||
_initialMsgTimeout = 0;
|
||||
}
|
||||
WebSocketFrame pingFrame = new WebSocketFrame() { Header = WebsocketFrameHeader.HeaderDefault(), WebSocketPayload = new byte[0] };
|
||||
WebSocketFrame pingFrame = new WebSocketFrame() { Header = WebsocketFrameHeader.HeaderDefault(), WebSocketPayload = Array.Empty<byte>()
|
||||
};
|
||||
pingFrame.Header.Opcode = WebSocketReader.OpCode.Ping;
|
||||
pingFrame.Header.IsEnd = true;
|
||||
_pingtime = Util.EnvironmentTickCount();
|
||||
@@ -651,7 +652,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
pingD(this, new PingEventArgs());
|
||||
}
|
||||
|
||||
WebSocketFrame pongFrame = new WebSocketFrame(){Header = WebsocketFrameHeader.HeaderDefault(),WebSocketPayload = new byte[0]};
|
||||
WebSocketFrame pongFrame = new WebSocketFrame(){Header = WebsocketFrameHeader.HeaderDefault(),WebSocketPayload = Array.Empty<byte>()};
|
||||
pongFrame.Header.Opcode = WebSocketReader.OpCode.Pong;
|
||||
pongFrame.Header.IsEnd = true;
|
||||
SendSocket(pongFrame.ToBytes());
|
||||
@@ -960,7 +961,7 @@ dec 0 1 2 3
|
||||
* When reading these, the frames are possibly fragmented and interleaved with control frames
|
||||
* the fragmented frames are not interleaved with data frames. Just control frames
|
||||
*/
|
||||
public static readonly WebSocketFrame DefaultFrame = new WebSocketFrame(){Header = new WebsocketFrameHeader(),WebSocketPayload = new byte[0]};
|
||||
public static readonly WebSocketFrame DefaultFrame = new WebSocketFrame(){Header = new WebsocketFrameHeader(),WebSocketPayload = Array.Empty<byte>()};
|
||||
public WebsocketFrameHeader Header;
|
||||
public byte[] WebSocketPayload;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user