use array.Empty<byte>

This commit is contained in:
UbitUmarov
2022-03-12 15:21:24 +00:00
parent 5ffa1801d8
commit e043d8a2eb
45 changed files with 100 additions and 103 deletions

View File

@@ -580,7 +580,8 @@ namespace OpenSim.Framework.Servers.HttpServer
_receiveDone.Set();
_initialMsgTimeout = 0;
}
WebSocketFrame pingFrame = new WebSocketFrame() { Header = WebsocketFrameHeader.HeaderDefault(), WebSocketPayload = new byte[0] };
WebSocketFrame pingFrame = new WebSocketFrame() { Header = WebsocketFrameHeader.HeaderDefault(), WebSocketPayload = Array.Empty<byte>()
};
pingFrame.Header.Opcode = WebSocketReader.OpCode.Ping;
pingFrame.Header.IsEnd = true;
_pingtime = Util.EnvironmentTickCount();
@@ -651,7 +652,7 @@ namespace OpenSim.Framework.Servers.HttpServer
pingD(this, new PingEventArgs());
}
WebSocketFrame pongFrame = new WebSocketFrame(){Header = WebsocketFrameHeader.HeaderDefault(),WebSocketPayload = new byte[0]};
WebSocketFrame pongFrame = new WebSocketFrame(){Header = WebsocketFrameHeader.HeaderDefault(),WebSocketPayload = Array.Empty<byte>()};
pongFrame.Header.Opcode = WebSocketReader.OpCode.Pong;
pongFrame.Header.IsEnd = true;
SendSocket(pongFrame.ToBytes());
@@ -960,7 +961,7 @@ dec 0 1 2 3
* When reading these, the frames are possibly fragmented and interleaved with control frames
* the fragmented frames are not interleaved with data frames. Just control frames
*/
public static readonly WebSocketFrame DefaultFrame = new WebSocketFrame(){Header = new WebsocketFrameHeader(),WebSocketPayload = new byte[0]};
public static readonly WebSocketFrame DefaultFrame = new WebSocketFrame(){Header = new WebsocketFrameHeader(),WebSocketPayload = Array.Empty<byte>()};
public WebsocketFrameHeader Header;
public byte[] WebSocketPayload;