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use array.Empty<byte>
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@@ -580,7 +580,8 @@ namespace OpenSim.Framework.Servers.HttpServer
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_receiveDone.Set();
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_initialMsgTimeout = 0;
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}
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WebSocketFrame pingFrame = new WebSocketFrame() { Header = WebsocketFrameHeader.HeaderDefault(), WebSocketPayload = new byte[0] };
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WebSocketFrame pingFrame = new WebSocketFrame() { Header = WebsocketFrameHeader.HeaderDefault(), WebSocketPayload = Array.Empty<byte>()
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};
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pingFrame.Header.Opcode = WebSocketReader.OpCode.Ping;
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pingFrame.Header.IsEnd = true;
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_pingtime = Util.EnvironmentTickCount();
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@@ -651,7 +652,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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pingD(this, new PingEventArgs());
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}
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WebSocketFrame pongFrame = new WebSocketFrame(){Header = WebsocketFrameHeader.HeaderDefault(),WebSocketPayload = new byte[0]};
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WebSocketFrame pongFrame = new WebSocketFrame(){Header = WebsocketFrameHeader.HeaderDefault(),WebSocketPayload = Array.Empty<byte>()};
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pongFrame.Header.Opcode = WebSocketReader.OpCode.Pong;
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pongFrame.Header.IsEnd = true;
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SendSocket(pongFrame.ToBytes());
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@@ -960,7 +961,7 @@ dec 0 1 2 3
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* When reading these, the frames are possibly fragmented and interleaved with control frames
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* the fragmented frames are not interleaved with data frames. Just control frames
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*/
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public static readonly WebSocketFrame DefaultFrame = new WebSocketFrame(){Header = new WebsocketFrameHeader(),WebSocketPayload = new byte[0]};
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public static readonly WebSocketFrame DefaultFrame = new WebSocketFrame(){Header = new WebsocketFrameHeader(),WebSocketPayload = Array.Empty<byte>()};
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public WebsocketFrameHeader Header;
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public byte[] WebSocketPayload;
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