use array.Empty<byte>

This commit is contained in:
UbitUmarov
2022-03-12 15:21:24 +00:00
parent 5ffa1801d8
commit e043d8a2eb
45 changed files with 100 additions and 103 deletions

View File

@@ -567,7 +567,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
if(backImage == null)
{
SetAlpha(ref image1, newAlpha);
byte[] result = new byte[0];
byte[] result = Array.Empty<byte>();
try
{
@@ -597,7 +597,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
image1.Dispose();
image2.Dispose();
byte[] result = new byte[0];
byte[] result = Array.Empty<byte>();
try
{

View File

@@ -201,7 +201,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
RequestState state = (RequestState) result.AsyncState;
WebRequest request = (WebRequest) state.Request;
Stream stream = null;
byte[] imageJ2000 = new byte[0];
byte[] imageJ2000 = Array.Empty<byte>();
Size newSize = new Size(0, 0);
HttpWebResponse response = null;

View File

@@ -382,7 +382,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
GDIDraw(data, graph, altDataDelim, out reuseable);
}
byte[] imageJ2000 = new byte[0];
byte[] imageJ2000 = Array.Empty<byte>();
// This code exists for testing purposes, please do not remove.
// if (s_flipper)