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use array.Empty<byte>
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@@ -730,7 +730,7 @@ namespace OpenSim.Region.Framework.Scenes
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if(m_particleSystemExpire > 0 && Util.GetTimeStamp() > m_particleSystemExpire)
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{
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m_particleSystemExpire = -1;
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m_particleSystem = new byte[0];
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m_particleSystem = Array.Empty<byte>();
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}
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return m_particleSystem;
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}
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@@ -1950,7 +1950,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void RemoveParticleSystem()
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{
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m_particleSystem = new byte[0];
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m_particleSystem = Array.Empty<byte>();
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}
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public void AddTextureAnimation(Primitive.TextureAnimation pTexAnim)
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@@ -47,8 +47,8 @@ namespace OpenSim.Region.Framework.Scenes
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private byte[] m_inventoryFileData = new byte[0];
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private byte[] m_inventoryFileNameBytes = new byte[0];
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private byte[] m_inventoryFileData = Array.Empty<byte>();
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private byte[] m_inventoryFileNameBytes = Array.Empty<byte>();
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private string m_inventoryFileName = "";
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private uint m_inventoryFileNameSerial = 0;
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private bool m_inventoryPrivileged = false;
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@@ -1350,14 +1350,14 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_inventorySerial == 0) // No inventory
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{
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m_items.LockItemsForRead(false);
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client.SendTaskInventory(m_part.UUID, 0, new byte[0]);
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client.SendTaskInventory(m_part.UUID, 0, Array.Empty<byte>());
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return;
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}
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if (m_items.Count == 0) // No inventory
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{
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m_items.LockItemsForRead(false);
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client.SendTaskInventory(m_part.UUID, 0, new byte[0]);
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client.SendTaskInventory(m_part.UUID, 0, Array.Empty<byte>());
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return;
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}
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@@ -1466,7 +1466,7 @@ namespace OpenSim.Region.Framework.Scenes
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return;
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}
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client.SendTaskInventory(m_part.UUID, 0, new byte[0]);
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client.SendTaskInventory(m_part.UUID, 0, Array.Empty<byte>());
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}
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}
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