use array.Empty<byte>

This commit is contained in:
UbitUmarov
2022-03-12 15:21:24 +00:00
parent 5ffa1801d8
commit e043d8a2eb
45 changed files with 100 additions and 103 deletions

View File

@@ -730,7 +730,7 @@ namespace OpenSim.Region.Framework.Scenes
if(m_particleSystemExpire > 0 && Util.GetTimeStamp() > m_particleSystemExpire)
{
m_particleSystemExpire = -1;
m_particleSystem = new byte[0];
m_particleSystem = Array.Empty<byte>();
}
return m_particleSystem;
}
@@ -1950,7 +1950,7 @@ namespace OpenSim.Region.Framework.Scenes
public void RemoveParticleSystem()
{
m_particleSystem = new byte[0];
m_particleSystem = Array.Empty<byte>();
}
public void AddTextureAnimation(Primitive.TextureAnimation pTexAnim)

View File

@@ -47,8 +47,8 @@ namespace OpenSim.Region.Framework.Scenes
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private byte[] m_inventoryFileData = new byte[0];
private byte[] m_inventoryFileNameBytes = new byte[0];
private byte[] m_inventoryFileData = Array.Empty<byte>();
private byte[] m_inventoryFileNameBytes = Array.Empty<byte>();
private string m_inventoryFileName = "";
private uint m_inventoryFileNameSerial = 0;
private bool m_inventoryPrivileged = false;
@@ -1350,14 +1350,14 @@ namespace OpenSim.Region.Framework.Scenes
if (m_inventorySerial == 0) // No inventory
{
m_items.LockItemsForRead(false);
client.SendTaskInventory(m_part.UUID, 0, new byte[0]);
client.SendTaskInventory(m_part.UUID, 0, Array.Empty<byte>());
return;
}
if (m_items.Count == 0) // No inventory
{
m_items.LockItemsForRead(false);
client.SendTaskInventory(m_part.UUID, 0, new byte[0]);
client.SendTaskInventory(m_part.UUID, 0, Array.Empty<byte>());
return;
}
@@ -1466,7 +1466,7 @@ namespace OpenSim.Region.Framework.Scenes
return;
}
client.SendTaskInventory(m_part.UUID, 0, new byte[0]);
client.SendTaskInventory(m_part.UUID, 0, Array.Empty<byte>());
}
}