use array.Empty<byte>

This commit is contained in:
UbitUmarov
2022-03-12 15:21:24 +00:00
parent 5ffa1801d8
commit e043d8a2eb
45 changed files with 100 additions and 103 deletions

View File

@@ -356,7 +356,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
client.SendAlertMessage(e.Message + " ");
}
client.SendMoneyBalance(TransactionID, true, new byte[0], returnfunds, 0, UUID.Zero, false, UUID.Zero, false, 0, String.Empty);
client.SendMoneyBalance(TransactionID, true, Array.Empty<byte>(), returnfunds, 0, UUID.Zero, false, UUID.Zero, false, 0, String.Empty);
}
else
{

View File

@@ -208,7 +208,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
OnInstantMessage(this, new GridInstantMessage(m_scene,
m_uuid, m_firstname + " " + m_lastname,
target, 0, false, message,
UUID.Zero, false, Position, new byte[0], true));
UUID.Zero, false, Position, Array.Empty<byte>(), true));
}
public void SendAgentOffline(UUID[] agentIDs)
@@ -705,7 +705,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
}
public byte[] GetThrottlesPacked(float multiplier)
{
return new byte[0];
return Array.Empty<byte>();
}

View File

@@ -113,7 +113,7 @@ namespace OpenSim.Region.OptionalModules.World.WorldView
int width, int height, bool usetex)
{
if (!m_Enabled)
return new Byte[0];
return Array.Empty<byte>();
using (Bitmap bmp = m_Generator.CreateViewImage(pos, rot, fov, width, height, usetex))
{

View File

@@ -82,7 +82,7 @@ namespace OpenSim.Region.OptionalModules.World.WorldView
m_log.Debug("[WORLDVIEW]: Exception: " + e.ToString());
}
return new Byte[0];
return Array.Empty<byte>();
}
public Byte[] SendWorldView(Dictionary<string, object> request)
@@ -99,25 +99,25 @@ namespace OpenSim.Region.OptionalModules.World.WorldView
bool usetex;
if (!request.ContainsKey("posX"))
return new Byte[0];
return Array.Empty<byte>();
if (!request.ContainsKey("posY"))
return new Byte[0];
return Array.Empty<byte>();
if (!request.ContainsKey("posZ"))
return new Byte[0];
return Array.Empty<byte>();
if (!request.ContainsKey("rotX"))
return new Byte[0];
return Array.Empty<byte>();
if (!request.ContainsKey("rotY"))
return new Byte[0];
return Array.Empty<byte>();
if (!request.ContainsKey("rotZ"))
return new Byte[0];
return Array.Empty<byte>();
if (!request.ContainsKey("fov"))
return new Byte[0];
return Array.Empty<byte>();
if (!request.ContainsKey("width"))
return new Byte[0];
return Array.Empty<byte>();
if (!request.ContainsKey("height"))
return new Byte[0];
return Array.Empty<byte>();
if (!request.ContainsKey("usetex"))
return new Byte[0];
return Array.Empty<byte>();
try
{
@@ -134,7 +134,7 @@ namespace OpenSim.Region.OptionalModules.World.WorldView
}
catch
{
return new Byte[0];
return Array.Empty<byte>();
}
Vector3 pos = new Vector3(posX, posY, posZ);