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change GenerateClientFlags(...) to work with a scenepresence; make use of the new IsGod to check its God rights; remove the non standard estate manager right to move other ppl prims i added on last commits; coment out a test method i added sometime ago
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@@ -1112,7 +1112,7 @@ namespace OpenSim.Framework
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/// <param name="localID"></param>
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void SendKillObject(List<uint> localID);
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void SendPartFullUpdate(ISceneEntity ent, uint? parentID);
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// void SendPartFullUpdate(ISceneEntity ent, uint? parentID);
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void SendAnimations(UUID[] animID, int[] seqs, UUID sourceAgentId, UUID[] objectIDs);
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void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args);
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