tweaking configuration logic so that the INonSharedRegionModule will load by default

This commit is contained in:
SignpostMarv
2012-10-16 15:15:03 +01:00
committed by Justin Clark-Casey (justincc)
parent 2bb0419251
commit e0b5a3cd90
2 changed files with 17 additions and 4 deletions

View File

@@ -58,10 +58,15 @@ namespace OpenSim.Region.CoreModules.World.Sound
IConfig config = configSource.Configs["Sounds"];
if (config == null)
return;
Enabled = config.GetString("Module", "SoundModuleNonShared") == "SoundModuleNonShared";
MaxDistance = config.GetFloat("MaxDistance", 100.0f);
{
Enabled = true;
MaxDistance = 100.0f;
}
else
{
Enabled = config.GetString("Module", "SoundModuleNonShared") == "SoundModuleNonShared";
MaxDistance = config.GetFloat("MaxDistance", 100.0f);
}
}
public void AddRegion(Scene scene) { }