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If a user moves back in sight of a child region before the agent has been closed on teleport, don't unnecessarily resend all avatar and object data about that region.
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@@ -286,9 +286,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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/// <summary>
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/// Set if initial data about the scene (avatars, objects) has been sent to the ControllingClient.
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/// </summary>
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public bool SentInitialDataToClient { get; private set; }
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/// <summary>
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@@ -3351,9 +3348,9 @@ namespace OpenSim.Region.Framework.Scenes
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// Send all scene object to the new client
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Util.RunThreadNoTimeout(delegate
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{
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m_log.DebugFormat(
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"[SCENE PRESENCE]: Sending initial data to {0} agent {1} in {2}, tp flags {3}",
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IsChildAgent ? "child" : "root", Name, Scene.Name, m_teleportFlags);
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// m_log.DebugFormat(
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// "[SCENE PRESENCE]: Sending initial data to {0} agent {1} in {2}, tp flags {3}",
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// IsChildAgent ? "child" : "root", Name, Scene.Name, m_teleportFlags);
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// we created a new ScenePresence (a new child agent) in a fresh region.
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// Request info about all the (root) agents in this region
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