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- move IAssetDataPlugin from OpenSim/Framework/IAssetProvider.cs to
OpenSim/Data/IAssetData.cs - remove some trailing whitespace
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52
OpenSim/Data/IAssetData.cs
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52
OpenSim/Data/IAssetData.cs
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@@ -0,0 +1,52 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using OpenMetaverse;
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using OpenSim.Framework;
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namespace OpenSim.Data
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{
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public interface IAssetDataPlugin : IPlugin
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{
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AssetBase FetchAsset(UUID uuid);
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void CreateAsset(AssetBase asset);
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void UpdateAsset(AssetBase asset);
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bool ExistsAsset(UUID uuid);
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void Initialise(string connect);
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}
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public class AssetDataInitialiser : PluginInitialiserBase
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{
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private string connect;
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public AssetDataInitialiser (string s) { connect = s; }
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public override void Initialise (IPlugin plugin)
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{
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IAssetDataPlugin p = plugin as IAssetDataPlugin;
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p.Initialise (connect);
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}
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}
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}
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@@ -42,7 +42,7 @@ namespace OpenSim.Data.MSSQL
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private const string _migrationStore = "AssetStore";
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private long TicksToEpoch;
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private long TicksToEpoch;
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/// <summary>
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/// Database manager
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/// </summary>
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@@ -212,7 +212,7 @@ namespace OpenSim.Data.MSSQL
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}
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}
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// Commented out since currently unused - this probably should be called in FetchAsset()
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// Commented out since currently unused - this probably should be called in FetchAsset()
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// private void UpdateAccessTime(AssetBase asset)
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// {
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// using (AutoClosingSqlCommand cmd = database.Query("UPDATE assets SET access_time = @access_time WHERE id=@id"))
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