BulletSim: zero velocity target when setting velocity through the

SetMomentum method.
This commit is contained in:
Robert Adams
2016-10-03 20:47:30 -07:00
parent f3e7603c37
commit e13fecfd3d
2 changed files with 12 additions and 2 deletions

View File

@@ -625,7 +625,7 @@ public abstract class BSPhysObject : PhysicsActor
{
CurrentCollisionFlags = PhysScene.PE.AddToCollisionFlags(PhysBody, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS);
DetailLog("{0},{1}.SubscribeEvents,setting collision. ms={2}, collisionFlags={3:x}",
LocalID, TypeName, ms, CurrentCollisionFlags);
LocalID, TypeName, SubscribedEventsMs, CurrentCollisionFlags);
}
});
}