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BulletSim: zero velocity target when setting velocity through the
SetMomentum method.
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@@ -625,7 +625,7 @@ public abstract class BSPhysObject : PhysicsActor
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{
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CurrentCollisionFlags = PhysScene.PE.AddToCollisionFlags(PhysBody, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS);
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DetailLog("{0},{1}.SubscribeEvents,setting collision. ms={2}, collisionFlags={3:x}",
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LocalID, TypeName, ms, CurrentCollisionFlags);
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LocalID, TypeName, SubscribedEventsMs, CurrentCollisionFlags);
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}
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});
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}
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