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* This is Diva's hypergrid patch, as perviously discussed on the opensim-dev mailing list * Applied some minor prebuild.xml jiggling to resolve a dependency issue * Thanks Diva!
This commit is contained in:
@@ -0,0 +1,199 @@
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/**
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* Copyright (c) 2008, Contributors. All rights reserved.
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice,
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||||
* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
|
||||
* * Neither the name of the Organizations nor the names of Individual
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||||
* Contributors may be used to endorse or promote products derived from
|
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* this software without specific prior written permission.
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||||
*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
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* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
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* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
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* OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Servers;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Grid.AssetServer;
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namespace OpenSim.Region.Environment.Modules.Hypergrid
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{
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public class HGStandaloneAssetService : IRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static bool initialized = false;
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private static bool enabled = false;
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Scene m_scene;
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AssetService m_assetService;
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#region IRegionModule interface
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public void Initialise(Scene scene, IConfigSource config)
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{
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if (!initialized)
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{
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initialized = true;
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m_scene = scene;
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// This module is only on for standalones in hypergrid mode
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enabled = !config.Configs["Startup"].GetBoolean("gridmode", true) && config.Configs["Startup"].GetBoolean("hypergrid", false);
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}
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}
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public void PostInitialise()
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{
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if (enabled)
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{
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m_log.Info("[HGStandaloneAssetService]: Starting...");
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m_assetService = new AssetService(m_scene);
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}
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return "HGStandaloneAssetService"; }
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}
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public bool IsSharedModule
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{
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get { return true; }
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}
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#endregion
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}
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public class AssetService
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{
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private IUserService m_userService;
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private bool m_doLookup = false;
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public bool DoLookup
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{
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get { return m_doLookup; }
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set { m_doLookup = value; }
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}
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private static readonly ILog m_log
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= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public AssetService(Scene m_scene)
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{
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AddHttpHandlers(m_scene);
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m_userService = m_scene.CommsManager.UserService;
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}
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protected void AddHttpHandlers(Scene m_scene)
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{
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IAssetProviderPlugin m_assetProvider = ((AssetServerBase)m_scene.AssetCache.AssetServer).AssetProviderPlugin;
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m_scene.AddStreamHandler(new GetAssetStreamHandler(m_assetProvider));
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m_scene.AddStreamHandler(new PostAssetStreamHandler(m_assetProvider));
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}
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///// <summary>
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///// Check that the source of an inventory request is one that we trust.
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///// </summary>
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///// <param name="peer"></param>
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///// <returns></returns>
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//public bool CheckTrustSource(IPEndPoint peer)
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//{
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// if (m_doLookup)
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// {
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// m_log.InfoFormat("[GRID AGENT INVENTORY]: Checking trusted source {0}", peer);
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// UriBuilder ub = new UriBuilder(m_userserver_url);
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// IPAddress[] uaddrs = Dns.GetHostAddresses(ub.Host);
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// foreach (IPAddress uaddr in uaddrs)
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// {
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// if (uaddr.Equals(peer.Address))
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// {
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// return true;
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// }
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// }
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// m_log.WarnFormat(
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// "[GRID AGENT INVENTORY]: Rejecting request since source {0} was not in the list of trusted sources",
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// peer);
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// return false;
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// }
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// else
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// {
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// return true;
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// }
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//}
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/// <summary>
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/// Check that the source of an inventory request for a particular agent is a current session belonging to
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/// that agent.
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/// </summary>
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/// <param name="session_id"></param>
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/// <param name="avatar_id"></param>
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/// <returns></returns>
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public bool CheckAuthSession(string session_id, string avatar_id)
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{
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if (m_doLookup)
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{
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m_log.InfoFormat("[HGStandaloneInvService]: checking authed session {0} {1}", session_id, avatar_id);
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UUID userID = UUID.Zero;
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UUID sessionID = UUID.Zero;
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UUID.TryParse(avatar_id, out userID);
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UUID.TryParse(session_id, out sessionID);
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if (userID.Equals(UUID.Zero) || sessionID.Equals(UUID.Zero))
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{
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m_log.Info("[HGStandaloneInvService]: Invalid user or session id " + avatar_id + "; " + session_id);
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return false;
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}
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UserProfileData userProfile = m_userService.GetUserProfile(userID);
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if (userProfile != null && userProfile.CurrentAgent != null &&
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userProfile.CurrentAgent.SessionID == sessionID)
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{
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m_log.Info("[HGStandaloneInvService]: user is logged in and session is valid. Authorizing access.");
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return true;
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}
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m_log.Warn("[HGStandaloneInvService]: unknown user or session_id, request rejected");
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return false;
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}
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else
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{
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return true;
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}
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}
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}
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}
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@@ -0,0 +1,315 @@
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/**
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* Copyright (c) 2008, Contributors. All rights reserved.
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||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification,
|
||||
* are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* * Neither the name of the Organizations nor the names of Individual
|
||||
* Contributors may be used to endorse or promote products derived from
|
||||
* this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
||||
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
||||
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
||||
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
||||
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
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||||
*/
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||||
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Servers;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Modules.Hypergrid
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{
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public class HGStandaloneInventoryService : IRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static bool initialized = false;
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private static bool enabled = false;
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Scene m_scene;
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InventoryService m_inventoryService;
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#region IRegionModule interface
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public void Initialise(Scene scene, IConfigSource config)
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{
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if (!initialized)
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{
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initialized = true;
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m_scene = scene;
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// This module is only on for standalones
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enabled = !config.Configs["Startup"].GetBoolean("gridmode", true) && config.Configs["Startup"].GetBoolean("hypergrid", false);
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}
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}
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public void PostInitialise()
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{
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if (enabled)
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{
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m_log.Info("[HGStandaloneInvService]: Starting...");
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m_inventoryService = new InventoryService(m_scene);
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}
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return "HGStandaloneInventoryService"; }
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}
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public bool IsSharedModule
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{
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get { return true; }
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}
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#endregion
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}
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public class InventoryService
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{
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private InventoryServiceBase m_inventoryService;
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private IUserService m_userService;
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private bool m_doLookup = false;
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public bool DoLookup
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{
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get { return m_doLookup; }
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set { m_doLookup = value; }
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}
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private static readonly ILog m_log
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= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public InventoryService(Scene m_scene)
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{
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m_inventoryService = (InventoryServiceBase)m_scene.CommsManager.SecureInventoryService;
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m_userService = m_scene.CommsManager.UserService;
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AddHttpHandlers(m_scene);
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}
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protected void AddHttpHandlers(Scene m_scene)
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{
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m_scene.AddStreamHandler(
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new RestDeserialiseSecureHandler<Guid, InventoryCollection>(
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"POST", "/GetInventory/", GetUserInventory, CheckAuthSession));
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m_scene.AddStreamHandler(
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new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
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"POST", "/NewFolder/", m_inventoryService.AddFolder, CheckAuthSession));
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m_scene.AddStreamHandler(
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new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
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"POST", "/UpdateFolder/", m_inventoryService.UpdateFolder, CheckAuthSession));
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m_scene.AddStreamHandler(
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new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
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"POST", "/MoveFolder/", m_inventoryService.MoveFolder, CheckAuthSession));
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m_scene.AddStreamHandler(
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new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
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"POST", "/PurgeFolder/", m_inventoryService.PurgeFolder, CheckAuthSession));
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m_scene.AddStreamHandler(
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new RestDeserialiseSecureHandler<InventoryItemBase, bool>(
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"POST", "/NewItem/", m_inventoryService.AddItem, CheckAuthSession));
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m_scene.AddStreamHandler(
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new RestDeserialiseSecureHandler<InventoryItemBase, bool>(
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"POST", "/DeleteItem/", m_inventoryService.DeleteItem, CheckAuthSession));
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//// WARNING: Root folders no longer just delivers the root and immediate child folders (e.g
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//// system folders such as Objects, Textures), but it now returns the entire inventory skeleton.
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//// It would have been better to rename this request, but complexities in the BaseHttpServer
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//// (e.g. any http request not found is automatically treated as an xmlrpc request) make it easier
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//// to do this for now.
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//m_scene.AddStreamHandler(
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// new RestDeserialiseTrustedHandler<Guid, List<InventoryFolderBase>>
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// ("POST", "/RootFolders/", GetInventorySkeleton, CheckTrustSource));
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//// for persistent active gestures
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//m_scene.AddStreamHandler(
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// new RestDeserialiseTrustedHandler<Guid, List<InventoryItemBase>>
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// ("POST", "/ActiveGestures/", GetActiveGestures, CheckTrustSource));
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}
|
||||
|
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|
||||
///// <summary>
|
||||
///// Check that the source of an inventory request is one that we trust.
|
||||
///// </summary>
|
||||
///// <param name="peer"></param>
|
||||
///// <returns></returns>
|
||||
//public bool CheckTrustSource(IPEndPoint peer)
|
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//{
|
||||
// if (m_doLookup)
|
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// {
|
||||
// m_log.InfoFormat("[GRID AGENT INVENTORY]: Checking trusted source {0}", peer);
|
||||
// UriBuilder ub = new UriBuilder(m_userserver_url);
|
||||
// IPAddress[] uaddrs = Dns.GetHostAddresses(ub.Host);
|
||||
// foreach (IPAddress uaddr in uaddrs)
|
||||
// {
|
||||
// if (uaddr.Equals(peer.Address))
|
||||
// {
|
||||
// return true;
|
||||
// }
|
||||
// }
|
||||
|
||||
// m_log.WarnFormat(
|
||||
// "[GRID AGENT INVENTORY]: Rejecting request since source {0} was not in the list of trusted sources",
|
||||
// peer);
|
||||
|
||||
// return false;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// return true;
|
||||
// }
|
||||
//}
|
||||
|
||||
/// <summary>
|
||||
/// Check that the source of an inventory request for a particular agent is a current session belonging to
|
||||
/// that agent.
|
||||
/// </summary>
|
||||
/// <param name="session_id"></param>
|
||||
/// <param name="avatar_id"></param>
|
||||
/// <returns></returns>
|
||||
public bool CheckAuthSession(string session_id, string avatar_id)
|
||||
{
|
||||
if (m_doLookup)
|
||||
{
|
||||
m_log.InfoFormat("[HGStandaloneInvService]: checking authed session {0} {1}", session_id, avatar_id);
|
||||
UUID userID = UUID.Zero;
|
||||
UUID sessionID = UUID.Zero;
|
||||
UUID.TryParse(avatar_id, out userID);
|
||||
UUID.TryParse(session_id, out sessionID);
|
||||
if (userID.Equals(UUID.Zero) || sessionID.Equals(UUID.Zero))
|
||||
{
|
||||
m_log.Info("[HGStandaloneInvService]: Invalid user or session id " + avatar_id + "; " + session_id);
|
||||
return false;
|
||||
}
|
||||
UserProfileData userProfile = m_userService.GetUserProfile(userID);
|
||||
if (userProfile != null && userProfile.CurrentAgent != null &&
|
||||
userProfile.CurrentAgent.SessionID == sessionID)
|
||||
{
|
||||
m_log.Info("[HGStandaloneInvService]: user is logged in and session is valid. Authorizing access.");
|
||||
return true;
|
||||
}
|
||||
|
||||
m_log.Warn("[HGStandaloneInvService]: unknown user or session_id, request rejected");
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Return a user's entire inventory
|
||||
/// </summary>
|
||||
/// <param name="rawUserID"></param>
|
||||
/// <returns>The user's inventory. If an inventory cannot be found then an empty collection is returned.</returns>
|
||||
public InventoryCollection GetUserInventory(Guid rawUserID)
|
||||
{
|
||||
UUID userID = new UUID(rawUserID);
|
||||
|
||||
m_log.Info("[HGStandaloneInvService]: Processing request for inventory of " + userID);
|
||||
|
||||
// Uncomment me to simulate a slow responding inventory server
|
||||
//Thread.Sleep(16000);
|
||||
|
||||
InventoryCollection invCollection = new InventoryCollection();
|
||||
|
||||
List<InventoryFolderBase> allFolders = ((InventoryServiceBase)m_inventoryService).GetInventorySkeleton(userID);
|
||||
|
||||
if (null == allFolders)
|
||||
{
|
||||
m_log.WarnFormat("[HGStandaloneInvService]: No inventory found for user {0}", rawUserID);
|
||||
|
||||
return invCollection;
|
||||
}
|
||||
|
||||
List<InventoryItemBase> allItems = new List<InventoryItemBase>();
|
||||
|
||||
foreach (InventoryFolderBase folder in allFolders)
|
||||
{
|
||||
List<InventoryItemBase> items = ((InventoryServiceBase)m_inventoryService).RequestFolderItems(folder.ID);
|
||||
|
||||
if (items != null)
|
||||
{
|
||||
allItems.InsertRange(0, items);
|
||||
}
|
||||
}
|
||||
|
||||
invCollection.UserID = userID;
|
||||
invCollection.Folders = allFolders;
|
||||
invCollection.Items = allItems;
|
||||
|
||||
// foreach (InventoryFolderBase folder in invCollection.Folders)
|
||||
// {
|
||||
// m_log.DebugFormat("[GRID AGENT INVENTORY]: Sending back folder {0} {1}", folder.Name, folder.ID);
|
||||
// }
|
||||
//
|
||||
// foreach (InventoryItemBase item in invCollection.Items)
|
||||
// {
|
||||
// m_log.DebugFormat("[GRID AGENT INVENTORY]: Sending back item {0} {1}, folder {2}", item.Name, item.ID, item.Folder);
|
||||
// }
|
||||
|
||||
m_log.InfoFormat(
|
||||
"[HGStandaloneInvService]: Sending back inventory response to user {0} containing {1} folders and {2} items",
|
||||
invCollection.UserID, invCollection.Folders.Count, invCollection.Items.Count);
|
||||
|
||||
return invCollection;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Guid to UUID wrapper for same name IInventoryServices method
|
||||
/// </summary>
|
||||
/// <param name="rawUserID"></param>
|
||||
/// <returns></returns>
|
||||
public List<InventoryFolderBase> GetInventorySkeleton(Guid rawUserID)
|
||||
{
|
||||
UUID userID = new UUID(rawUserID);
|
||||
return ((InventoryServiceBase)m_inventoryService).GetInventorySkeleton(userID);
|
||||
}
|
||||
|
||||
public List<InventoryItemBase> GetActiveGestures(Guid rawUserID)
|
||||
{
|
||||
UUID userID = new UUID(rawUserID);
|
||||
|
||||
m_log.InfoFormat("[HGStandaloneInvService]: fetching active gestures for user {0}", userID);
|
||||
|
||||
return ((InventoryServiceBase)m_inventoryService).GetActiveGestures(userID);
|
||||
}
|
||||
}
|
||||
}
|
||||
178
OpenSim/Region/Environment/Modules/Hypergrid/HGWorldMapModule.cs
Normal file
178
OpenSim/Region/Environment/Modules/Hypergrid/HGWorldMapModule.cs
Normal file
@@ -0,0 +1,178 @@
|
||||
/**
|
||||
* Copyright (c) 2008, Contributors. All rights reserved.
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification,
|
||||
* are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* * Neither the name of the Organizations nor the names of Individual
|
||||
* Contributors may be used to endorse or promote products derived from
|
||||
* this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
||||
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
||||
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
||||
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
||||
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Imaging;
|
||||
using OpenMetaverse.StructuredData;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using Nwc.XmlRpc;
|
||||
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
using OpenSim.Framework.Communications.Capabilities;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Modules.World.WorldMap;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Region.Environment.Types;
|
||||
using Caps = OpenSim.Framework.Communications.Capabilities.Caps;
|
||||
|
||||
using OSD = OpenMetaverse.StructuredData.OSD;
|
||||
using OSDMap = OpenMetaverse.StructuredData.OSDMap;
|
||||
using OSDArray = OpenMetaverse.StructuredData.OSDArray;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules.Hypergrid
|
||||
{
|
||||
public class HGWorldMapModule : WorldMapModule, IRegionModule
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
#region IRegionModule Members
|
||||
|
||||
public override void Initialise(Scene scene, IConfigSource config)
|
||||
{
|
||||
IConfig startupConfig = config.Configs["Startup"];
|
||||
if (startupConfig.GetString("WorldMapModule", "WorldMap") == "HGWorldMap")
|
||||
m_Enabled = true;
|
||||
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
m_log.Info("[HGMap] Initializing...");
|
||||
m_scene = scene;
|
||||
}
|
||||
|
||||
|
||||
public override string Name
|
||||
{
|
||||
get { return "HGWorldMap"; }
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Requests map blocks in area of minX, maxX, minY, MaxY in world cordinates
|
||||
/// </summary>
|
||||
/// <param name="minX"></param>
|
||||
/// <param name="minY"></param>
|
||||
/// <param name="maxX"></param>
|
||||
/// <param name="maxY"></param>
|
||||
public override void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
|
||||
{
|
||||
//
|
||||
// WARNING!!! COPY & PASTE FROM SUPERCLASS
|
||||
// The only difference is at the very end
|
||||
//
|
||||
|
||||
m_log.Info("[HGMap]: Request map blocks " + minX + "-" + maxX + " " + minY + "-" + maxY);
|
||||
|
||||
//m_scene.ForEachScenePresence(delegate (ScenePresence sp) {
|
||||
// if (!sp.IsChildAgent && sp.UUID == remoteClient.AgentId)
|
||||
// {
|
||||
// Console.WriteLine("XXX Root agent");
|
||||
// DoRequestMapBlocks(remoteClient, minX, minY, maxX, maxY, flag);
|
||||
// }
|
||||
//};
|
||||
|
||||
List<MapBlockData> mapBlocks;
|
||||
if ((flag & 0x10000) != 0) // user clicked on the map a tile that isn't visible
|
||||
{
|
||||
List<MapBlockData> response = new List<MapBlockData>();
|
||||
|
||||
// this should return one mapblock at most. But make sure: Look whether the one we requested is in there
|
||||
mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks(minX, minY, maxX, maxY);
|
||||
if (mapBlocks != null)
|
||||
{
|
||||
foreach (MapBlockData block in mapBlocks)
|
||||
{
|
||||
if (block.X == minX && block.Y == minY)
|
||||
{
|
||||
// found it => add it to response
|
||||
response.Add(block);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
response = mapBlocks;
|
||||
if (response.Count == 0)
|
||||
{
|
||||
// response still empty => couldn't find the map-tile the user clicked on => tell the client
|
||||
MapBlockData block = new MapBlockData();
|
||||
block.X = (ushort)minX;
|
||||
block.Y = (ushort)minY;
|
||||
block.Access = 254; // == not there
|
||||
response.Add(block);
|
||||
}
|
||||
remoteClient.SendMapBlock(response, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
// normal mapblock request. Use the provided values
|
||||
mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks(minX - 4, minY - 4, maxX + 4, maxY + 4);
|
||||
|
||||
// Different from super
|
||||
FillInMap(mapBlocks, minX, minY, maxX, maxY);
|
||||
//
|
||||
|
||||
remoteClient.SendMapBlock(mapBlocks, flag);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void FillInMap(List<MapBlockData> mapBlocks, int minX, int minY, int maxX, int maxY)
|
||||
{
|
||||
for (int x = minX; x <= maxX; x++)
|
||||
for (int y = minY; y <= maxY; y++)
|
||||
{
|
||||
MapBlockData mblock = mapBlocks.Find(delegate(MapBlockData mb) { return ((mb.X == x) && (mb.Y == y)); });
|
||||
if (mblock == null)
|
||||
{
|
||||
mblock = new MapBlockData();
|
||||
mblock.X = (ushort)x;
|
||||
mblock.Y = (ushort)y;
|
||||
mblock.Name = "";
|
||||
mblock.Access = 254; // not here???
|
||||
mblock.MapImageId = UUID.Zero;
|
||||
mapBlocks.Add(mblock);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user