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* This is Diva's hypergrid patch, as perviously discussed on the opensim-dev mailing list * Applied some minor prebuild.xml jiggling to resolve a dependency issue * Thanks Diva!
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178
OpenSim/Region/Environment/Modules/Hypergrid/HGWorldMapModule.cs
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178
OpenSim/Region/Environment/Modules/Hypergrid/HGWorldMapModule.cs
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/**
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* Copyright (c) 2008, Contributors. All rights reserved.
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* * Neither the name of the Organizations nor the names of Individual
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* Contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
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* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
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* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
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* OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Net;
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using System.Reflection;
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using System.Threading;
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using OpenMetaverse;
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using OpenMetaverse.Imaging;
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using OpenMetaverse.StructuredData;
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using log4net;
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using Nini.Config;
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using Nwc.XmlRpc;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Communications.Capabilities;
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using OpenSim.Framework.Servers;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Modules.World.WorldMap;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Types;
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using Caps = OpenSim.Framework.Communications.Capabilities.Caps;
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using OSD = OpenMetaverse.StructuredData.OSD;
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using OSDMap = OpenMetaverse.StructuredData.OSDMap;
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using OSDArray = OpenMetaverse.StructuredData.OSDArray;
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namespace OpenSim.Region.Environment.Modules.Hypergrid
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{
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public class HGWorldMapModule : WorldMapModule, IRegionModule
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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#region IRegionModule Members
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public override void Initialise(Scene scene, IConfigSource config)
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{
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IConfig startupConfig = config.Configs["Startup"];
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if (startupConfig.GetString("WorldMapModule", "WorldMap") == "HGWorldMap")
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m_Enabled = true;
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if (!m_Enabled)
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return;
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m_log.Info("[HGMap] Initializing...");
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m_scene = scene;
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}
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public override string Name
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{
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get { return "HGWorldMap"; }
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}
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#endregion
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/// <summary>
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/// Requests map blocks in area of minX, maxX, minY, MaxY in world cordinates
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/// </summary>
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/// <param name="minX"></param>
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/// <param name="minY"></param>
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/// <param name="maxX"></param>
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/// <param name="maxY"></param>
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public override void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
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{
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//
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// WARNING!!! COPY & PASTE FROM SUPERCLASS
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// The only difference is at the very end
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//
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m_log.Info("[HGMap]: Request map blocks " + minX + "-" + maxX + " " + minY + "-" + maxY);
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//m_scene.ForEachScenePresence(delegate (ScenePresence sp) {
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// if (!sp.IsChildAgent && sp.UUID == remoteClient.AgentId)
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// {
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// Console.WriteLine("XXX Root agent");
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// DoRequestMapBlocks(remoteClient, minX, minY, maxX, maxY, flag);
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// }
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//};
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List<MapBlockData> mapBlocks;
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if ((flag & 0x10000) != 0) // user clicked on the map a tile that isn't visible
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{
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List<MapBlockData> response = new List<MapBlockData>();
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// this should return one mapblock at most. But make sure: Look whether the one we requested is in there
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mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks(minX, minY, maxX, maxY);
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if (mapBlocks != null)
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{
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foreach (MapBlockData block in mapBlocks)
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{
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if (block.X == minX && block.Y == minY)
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{
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// found it => add it to response
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response.Add(block);
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break;
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}
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}
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}
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response = mapBlocks;
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if (response.Count == 0)
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{
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// response still empty => couldn't find the map-tile the user clicked on => tell the client
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MapBlockData block = new MapBlockData();
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block.X = (ushort)minX;
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block.Y = (ushort)minY;
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block.Access = 254; // == not there
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response.Add(block);
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}
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remoteClient.SendMapBlock(response, 0);
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}
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else
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{
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// normal mapblock request. Use the provided values
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mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks(minX - 4, minY - 4, maxX + 4, maxY + 4);
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// Different from super
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FillInMap(mapBlocks, minX, minY, maxX, maxY);
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//
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remoteClient.SendMapBlock(mapBlocks, flag);
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}
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}
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private void FillInMap(List<MapBlockData> mapBlocks, int minX, int minY, int maxX, int maxY)
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{
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for (int x = minX; x <= maxX; x++)
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for (int y = minY; y <= maxY; y++)
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{
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MapBlockData mblock = mapBlocks.Find(delegate(MapBlockData mb) { return ((mb.X == x) && (mb.Y == y)); });
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if (mblock == null)
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{
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mblock = new MapBlockData();
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mblock.X = (ushort)x;
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mblock.Y = (ushort)y;
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mblock.Name = "";
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mblock.Access = 254; // not here???
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mblock.MapImageId = UUID.Zero;
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mapBlocks.Add(mblock);
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}
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}
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}
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}
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}
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