* Refactor: Fold sog.DeleteParts() functionality into existing sog.DeleteGroup()

This commit is contained in:
Justin Clarke Casey
2008-06-21 20:12:01 +00:00
parent b290ce405f
commit e19a76377c
2 changed files with 9 additions and 22 deletions

View File

@@ -1670,7 +1670,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="group"></param>
public void DeleteSceneObject(SceneObjectGroup group)
{
SceneObjectPart rootPart = (group).GetChildPart(group.UUID);
SceneObjectPart rootPart = group.GetChildPart(group.UUID);
if (rootPart.PhysActor != null)
{
@@ -1685,7 +1685,6 @@ namespace OpenSim.Region.Environment.Scenes
}
group.DeleteGroup();
group.DeleteParts();
}
/// <summary>