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Fixes a bug where map search results pertaining to varregions would only send the SW-most corner of the varregions; the other areas, when clicked, would result a blue circle, meaning that the viewer didn't know about those areas. This is still not quite right, as all the areas appear to be in the same coordinates, but it's good enough for now.
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@@ -24,6 +24,9 @@
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using OpenSim.Framework;
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using OpenSim.Services.Interfaces;
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namespace OpenSim.Region.Framework.Interfaces
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{
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@@ -33,5 +36,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// Generate a map tile for the scene. a terrain texture for this scene
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/// </summary>
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void GenerateMaptile();
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List<MapBlockData> Map2BlockFromGridRegion(GridRegion r, uint flag);
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MapBlockData MapBlockFromGridRegion(GridRegion r, uint flag);
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}
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}
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