a few more use array.Empty<byte>

This commit is contained in:
UbitUmarov
2022-03-13 02:05:56 +00:00
parent e043d8a2eb
commit e1ce7408da
5 changed files with 11 additions and 9 deletions

View File

@@ -2430,12 +2430,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
packet.ItemData[0].AssetID = UUID.Zero;
packet.ItemData[0].CreatorID = UUID.Zero;
packet.ItemData[0].BaseMask = 0;
packet.ItemData[0].Description = new byte[0];
packet.ItemData[0].Description = Array.Empty<byte>();
packet.ItemData[0].EveryoneMask = 0;
packet.ItemData[0].OwnerMask = 0;
packet.ItemData[0].FolderID = UUID.Zero;
packet.ItemData[0].InvType = (sbyte)0;
packet.ItemData[0].Name = new byte[0];
packet.ItemData[0].Name = Array.Empty<byte>();
packet.ItemData[0].NextOwnerMask = 0;
packet.ItemData[0].OwnerID = UUID.Zero;
packet.ItemData[0].Type = -1;
@@ -2728,7 +2728,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
bulkUpdate.FolderData[0].FolderID = UUID.Zero;
bulkUpdate.FolderData[0].ParentID = UUID.Zero;
bulkUpdate.FolderData[0].Type = -1;
bulkUpdate.FolderData[0].Name = new byte[0];
bulkUpdate.FolderData[0].Name = Array.Empty<byte>();
bulkUpdate.ItemData = new BulkUpdateInventoryPacket.ItemDataBlock[1];
bulkUpdate.ItemData[0] = new BulkUpdateInventoryPacket.ItemDataBlock();
@@ -12682,7 +12682,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
cachedresp.WearableData[i].TextureIndex = (byte)cachedTextures[i].BakedTextureIndex;
cachedresp.WearableData[i].TextureID = cachedTextures[i].BakedTextureID;
cachedresp.WearableData[i].HostName = new byte[0];
cachedresp.WearableData[i].HostName = Array.Empty<byte>();
}
cachedresp.Header.Zerocoded = true;