Major attachments cleanup. Remove unused AttachObject ClientView method

Clean up use of AttachObject throughout, reduce number of overloads
and number of parameters
This commit is contained in:
Melanie
2010-07-14 19:51:12 +01:00
parent a7b5fe6a88
commit e1ea82b329
13 changed files with 51 additions and 117 deletions

View File

@@ -3678,30 +3678,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#endregion Primitive Packet/Data Sending Methods
/// <summary>
///
/// </summary>
/// <param name="localID"></param>
/// <param name="rotation"></param>
/// <param name="attachPoint"></param>
public void AttachObject(uint localID, Quaternion rotation, byte attachPoint, UUID ownerID)
{
if (attachPoint > 30 && ownerID != AgentId) // Someone else's HUD
return;
ObjectAttachPacket attach = (ObjectAttachPacket)PacketPool.Instance.GetPacket(PacketType.ObjectAttach);
// TODO: don't create new blocks if recycling an old packet
attach.AgentData.AgentID = AgentId;
attach.AgentData.SessionID = m_sessionId;
attach.AgentData.AttachmentPoint = attachPoint;
attach.ObjectData = new ObjectAttachPacket.ObjectDataBlock[1];
attach.ObjectData[0] = new ObjectAttachPacket.ObjectDataBlock();
attach.ObjectData[0].ObjectLocalID = localID;
attach.ObjectData[0].Rotation = rotation;
attach.Header.Zerocoded = true;
OutPacket(attach, ThrottleOutPacketType.Task);
}
void HandleQueueEmpty(ThrottleOutPacketTypeFlags categories)
{
if ((categories & ThrottleOutPacketTypeFlags.Task) != 0)