Clean up logging calls using String.Format explicitly

This commit is contained in:
Jeff Ames
2008-02-10 01:57:59 +00:00
parent 523284c32a
commit e207284fef
35 changed files with 222 additions and 233 deletions

View File

@@ -165,7 +165,7 @@ namespace OpenSim.Framework.Data.MySQL
public void RemoveObject(LLUUID obj, LLUUID regionUUID)
{
m_log.Info(String.Format("[DATASTORE]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID));
m_log.InfoFormat("[DATASTORE]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
DataTable prims = m_primTable;
DataTable shapes = m_shapeTable;
@@ -304,7 +304,7 @@ namespace OpenSim.Framework.Data.MySQL
/// <param name="prim"></param>
private void LoadItems(SceneObjectPart prim)
{
//m_log.Info(String.Format("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID));
//m_log.InfoFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);
DataTable dbItems = m_itemsTable;
@@ -318,7 +318,7 @@ namespace OpenSim.Framework.Data.MySQL
TaskInventoryItem item = buildItem(row);
inventory.Add(item);
m_log.Info(String.Format("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID));
m_log.InfoFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
}
prim.RestoreInventoryItems(inventory);
@@ -1216,7 +1216,7 @@ namespace OpenSim.Framework.Data.MySQL
if (!persistPrimInventories)
return;
m_log.Info(String.Format("[DATASTORE]: Persisting Prim Inventory with prim ID {0}", primID));
m_log.InfoFormat("[DATASTORE]: Persisting Prim Inventory with prim ID {0}", primID);
// For now, we're just going to crudely remove all the previous inventory items
// no matter whether they have changed or not, and replace them with the current set.
@@ -1227,10 +1227,10 @@ namespace OpenSim.Framework.Data.MySQL
// repalce with current inventory details
foreach (TaskInventoryItem newItem in items)
{
// m_log.Info(String.Format(
// "[DATASTORE]: " +
// "Adding item {0}, {1} to prim ID {2}",
// newItem.Name, newItem.ItemID, newItem.ParentPartID));
// m_log.InfoFormat(
// "[DATASTORE]: " +
// "Adding item {0}, {1} to prim ID {2}",
// newItem.Name, newItem.ItemID, newItem.ParentPartID);
DataRow newItemRow = m_itemsTable.NewRow();
fillItemRow(newItemRow, newItem);
@@ -1313,7 +1313,6 @@ namespace OpenSim.Framework.Data.MySQL
return cmd;
}
private string defineTable(DataTable dt)
{
string sql = "create table " + dt.TableName + "(";
@@ -1334,7 +1333,7 @@ namespace OpenSim.Framework.Data.MySQL
sql += subsql;
sql += ")";
//m_log.Info(String.Format("[DATASTORE]: defineTable() sql {0}", sql));
//m_log.InfoFormat("[DATASTORE]: defineTable() sql {0}", sql);
return sql;
}
@@ -1477,7 +1476,7 @@ namespace OpenSim.Framework.Data.MySQL
}
catch (MySqlException e)
{
m_log.Warn(String.Format("[MySql]: Primitives Table Already Exists: {0}", e));
m_log.WarnFormat("[MySql]: Primitives Table Already Exists: {0}", e);
}
try
@@ -1486,7 +1485,7 @@ namespace OpenSim.Framework.Data.MySQL
}
catch (MySqlException e)
{
m_log.Warn(String.Format("[MySql]: Shapes Table Already Exists: {0}", e));
m_log.WarnFormat("[MySql]: Shapes Table Already Exists: {0}", e);
}
try
@@ -1495,7 +1494,7 @@ namespace OpenSim.Framework.Data.MySQL
}
catch (MySqlException e)
{
m_log.Warn(String.Format("[MySql]: Items Table Already Exists: {0}", e));
m_log.WarnFormat("[MySql]: Items Table Already Exists: {0}", e);
}
try
@@ -1504,7 +1503,7 @@ namespace OpenSim.Framework.Data.MySQL
}
catch (MySqlException e)
{
m_log.Warn(String.Format("[MySql]: Terrain Table Already Exists: {0}", e));
m_log.WarnFormat("[MySql]: Terrain Table Already Exists: {0}", e);
}
try
@@ -1513,7 +1512,7 @@ namespace OpenSim.Framework.Data.MySQL
}
catch (MySqlException e)
{
m_log.Warn(String.Format("[MySql]: Land Table Already Exists: {0}", e));
m_log.WarnFormat("[MySql]: Land Table Already Exists: {0}", e);
}
try
@@ -1522,7 +1521,7 @@ namespace OpenSim.Framework.Data.MySQL
}
catch (MySqlException e)
{
m_log.Warn(String.Format("[MySql]: LandAccessList Table Already Exists: {0}", e));
m_log.WarnFormat("[MySql]: LandAccessList Table Already Exists: {0}", e);
}
conn.Close();
}