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Clean up logging calls using String.Format explicitly
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@@ -165,7 +165,7 @@ namespace OpenSim.Framework.Data.MySQL
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public void RemoveObject(LLUUID obj, LLUUID regionUUID)
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{
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m_log.Info(String.Format("[DATASTORE]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID));
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m_log.InfoFormat("[DATASTORE]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
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DataTable prims = m_primTable;
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DataTable shapes = m_shapeTable;
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@@ -304,7 +304,7 @@ namespace OpenSim.Framework.Data.MySQL
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/// <param name="prim"></param>
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private void LoadItems(SceneObjectPart prim)
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{
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//m_log.Info(String.Format("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID));
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//m_log.InfoFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);
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DataTable dbItems = m_itemsTable;
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@@ -318,7 +318,7 @@ namespace OpenSim.Framework.Data.MySQL
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TaskInventoryItem item = buildItem(row);
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inventory.Add(item);
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m_log.Info(String.Format("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID));
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m_log.InfoFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
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}
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prim.RestoreInventoryItems(inventory);
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@@ -1216,7 +1216,7 @@ namespace OpenSim.Framework.Data.MySQL
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if (!persistPrimInventories)
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return;
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m_log.Info(String.Format("[DATASTORE]: Persisting Prim Inventory with prim ID {0}", primID));
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m_log.InfoFormat("[DATASTORE]: Persisting Prim Inventory with prim ID {0}", primID);
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// For now, we're just going to crudely remove all the previous inventory items
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// no matter whether they have changed or not, and replace them with the current set.
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@@ -1227,10 +1227,10 @@ namespace OpenSim.Framework.Data.MySQL
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// repalce with current inventory details
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foreach (TaskInventoryItem newItem in items)
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{
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// m_log.Info(String.Format(
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// "[DATASTORE]: " +
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// "Adding item {0}, {1} to prim ID {2}",
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// newItem.Name, newItem.ItemID, newItem.ParentPartID));
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// m_log.InfoFormat(
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// "[DATASTORE]: " +
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// "Adding item {0}, {1} to prim ID {2}",
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// newItem.Name, newItem.ItemID, newItem.ParentPartID);
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DataRow newItemRow = m_itemsTable.NewRow();
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fillItemRow(newItemRow, newItem);
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@@ -1313,7 +1313,6 @@ namespace OpenSim.Framework.Data.MySQL
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return cmd;
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}
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private string defineTable(DataTable dt)
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{
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string sql = "create table " + dt.TableName + "(";
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@@ -1334,7 +1333,7 @@ namespace OpenSim.Framework.Data.MySQL
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sql += subsql;
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sql += ")";
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//m_log.Info(String.Format("[DATASTORE]: defineTable() sql {0}", sql));
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//m_log.InfoFormat("[DATASTORE]: defineTable() sql {0}", sql);
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return sql;
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}
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@@ -1477,7 +1476,7 @@ namespace OpenSim.Framework.Data.MySQL
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}
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catch (MySqlException e)
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{
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m_log.Warn(String.Format("[MySql]: Primitives Table Already Exists: {0}", e));
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m_log.WarnFormat("[MySql]: Primitives Table Already Exists: {0}", e);
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}
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try
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@@ -1486,7 +1485,7 @@ namespace OpenSim.Framework.Data.MySQL
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}
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catch (MySqlException e)
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{
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m_log.Warn(String.Format("[MySql]: Shapes Table Already Exists: {0}", e));
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m_log.WarnFormat("[MySql]: Shapes Table Already Exists: {0}", e);
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}
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try
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@@ -1495,7 +1494,7 @@ namespace OpenSim.Framework.Data.MySQL
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}
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catch (MySqlException e)
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{
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m_log.Warn(String.Format("[MySql]: Items Table Already Exists: {0}", e));
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m_log.WarnFormat("[MySql]: Items Table Already Exists: {0}", e);
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}
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try
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@@ -1504,7 +1503,7 @@ namespace OpenSim.Framework.Data.MySQL
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}
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catch (MySqlException e)
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{
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m_log.Warn(String.Format("[MySql]: Terrain Table Already Exists: {0}", e));
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m_log.WarnFormat("[MySql]: Terrain Table Already Exists: {0}", e);
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}
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try
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@@ -1513,7 +1512,7 @@ namespace OpenSim.Framework.Data.MySQL
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}
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catch (MySqlException e)
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{
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m_log.Warn(String.Format("[MySql]: Land Table Already Exists: {0}", e));
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m_log.WarnFormat("[MySql]: Land Table Already Exists: {0}", e);
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}
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try
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@@ -1522,7 +1521,7 @@ namespace OpenSim.Framework.Data.MySQL
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}
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catch (MySqlException e)
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{
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m_log.Warn(String.Format("[MySql]: LandAccessList Table Already Exists: {0}", e));
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m_log.WarnFormat("[MySql]: LandAccessList Table Already Exists: {0}", e);
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}
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conn.Close();
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}
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