Clean up logging calls using String.Format explicitly

This commit is contained in:
Jeff Ames
2008-02-10 01:57:59 +00:00
parent 523284c32a
commit e207284fef
35 changed files with 222 additions and 233 deletions

View File

@@ -174,7 +174,7 @@ namespace OpenSim.Region.Environment.Modules
// Make sure that any sender we currently have can get garbage collected
sender = null;
//m_log.Info(String.Format("[TEXTURE DOWNLOAD] Texture sender queue size: {0}", m_queueSenders.Count()));
//m_log.InfoFormat("[TEXTURE DOWNLOAD] Texture sender queue size: {0}", m_queueSenders.Count());
}
}

View File

@@ -104,9 +104,9 @@ namespace OpenSim.Region.Environment.Modules
EnqueueTextureSender(textureSender);
}
//m_log.Info(String.Format("[TEXTURE SENDER] Removing texture sender with uuid {0}", textureID));
//m_log.InfoFormat("[TEXTURE SENDER] Removing texture sender with uuid {0}", textureID);
m_textureSenders.Remove(textureID);
//m_log.Info(String.Format("[TEXTURE SENDER] Current texture senders in dictionary: {0}", m_textureSenders.Count));
//m_log.InfoFormat("[TEXTURE SENDER] Current texture senders in dictionary: {0}", m_textureSenders.Count);
}
else
{