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Clean up logging calls using String.Format explicitly
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@@ -174,7 +174,7 @@ namespace OpenSim.Region.Environment.Modules
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// Make sure that any sender we currently have can get garbage collected
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sender = null;
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//m_log.Info(String.Format("[TEXTURE DOWNLOAD] Texture sender queue size: {0}", m_queueSenders.Count()));
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//m_log.InfoFormat("[TEXTURE DOWNLOAD] Texture sender queue size: {0}", m_queueSenders.Count());
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}
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}
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@@ -104,9 +104,9 @@ namespace OpenSim.Region.Environment.Modules
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EnqueueTextureSender(textureSender);
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}
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//m_log.Info(String.Format("[TEXTURE SENDER] Removing texture sender with uuid {0}", textureID));
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//m_log.InfoFormat("[TEXTURE SENDER] Removing texture sender with uuid {0}", textureID);
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m_textureSenders.Remove(textureID);
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//m_log.Info(String.Format("[TEXTURE SENDER] Current texture senders in dictionary: {0}", m_textureSenders.Count));
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//m_log.InfoFormat("[TEXTURE SENDER] Current texture senders in dictionary: {0}", m_textureSenders.Count);
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}
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else
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{
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