Clean up logging calls using String.Format explicitly

This commit is contained in:
Jeff Ames
2008-02-10 01:57:59 +00:00
parent 523284c32a
commit e207284fef
35 changed files with 222 additions and 233 deletions

View File

@@ -55,10 +55,10 @@ namespace OpenSim.Region.Environment.Scenes
}
else
{
m_log.Error(String.Format(
"[PRIMINVENTORY]: " +
"Couldn't find part {0} in object group {1}, {2} to start script with ID {3}",
localID, Name, UUID, itemID));
m_log.ErrorFormat(
"[PRIMINVENTORY]: " +
"Couldn't find part {0} in object group {1}, {2} to start script with ID {3}",
localID, Name, UUID, itemID);
}
}
@@ -76,10 +76,10 @@ namespace OpenSim.Region.Environment.Scenes
// }
// else
// {
// m_log.Error(String.Format(
// "[PRIMINVENTORY]: " +
// "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}",
// localID, Name, UUID, itemID));
// m_log.ErrorFormat(
// "[PRIMINVENTORY]: " +
// "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}",
// localID, Name, UUID, itemID);
// }
// }
@@ -123,10 +123,10 @@ namespace OpenSim.Region.Environment.Scenes
}
else
{
m_log.Error(String.Format(
"[PRIMINVENTORY]: " +
"Couldn't find part {0} in object group {1}, {2} to stop script with ID {3}",
partID, Name, UUID, itemID));
m_log.ErrorFormat(
"[PRIMINVENTORY]: " +
"Couldn't find part {0} in object group {1}, {2} to stop script with ID {3}",
partID, Name, UUID, itemID);
}
}
@@ -144,10 +144,10 @@ namespace OpenSim.Region.Environment.Scenes
}
else
{
m_log.Error(String.Format(
"[PRIMINVENTORY]: " +
"Couldn't find part {0} in object group {1}, {2} to retreive prim inventory",
localID, Name, UUID));
m_log.ErrorFormat(
"[PRIMINVENTORY]: " +
"Couldn't find part {0} in object group {1}, {2} to retreive prim inventory",
localID, Name, UUID);
}
return false;
}
@@ -161,10 +161,10 @@ namespace OpenSim.Region.Environment.Scenes
}
else
{
m_log.Error(String.Format(
"[PRIMINVENTORY]: " +
"Couldn't find part {0} in object group {1}, {2} to request inventory data",
localID, Name, UUID));
m_log.ErrorFormat(
"[PRIMINVENTORY]: " +
"Couldn't find part {0} in object group {1}, {2} to request inventory data",
localID, Name, UUID);
}
}
@@ -200,10 +200,10 @@ namespace OpenSim.Region.Environment.Scenes
}
else
{
m_log.Error(String.Format(
"[PRIMINVENTORY]: " +
"Couldn't find prim local ID {0} in group {1}, {2} to add inventory item ID {3}",
localID, Name, UUID, newItemId));
m_log.ErrorFormat(
"[PRIMINVENTORY]: " +
"Couldn't find prim local ID {0} in group {1}, {2} to add inventory item ID {3}",
localID, Name, UUID, newItemId);
}
return false;
@@ -224,10 +224,10 @@ namespace OpenSim.Region.Environment.Scenes
}
else
{
m_log.Error(String.Format(
"[PRIMINVENTORY]: " +
"Couldn't find prim local ID {0} in prim {1}, {2} to get inventory item ID {3}",
primID, part.Name, part.UUID, itemID));
m_log.ErrorFormat(
"[PRIMINVENTORY]: " +
"Couldn't find prim local ID {0} in prim {1}, {2} to get inventory item ID {3}",
primID, part.Name, part.UUID, itemID);
}
return null;
@@ -250,10 +250,10 @@ namespace OpenSim.Region.Environment.Scenes
}
else
{
m_log.Error(String.Format(
"[PRIMINVENTORY]: " +
"Couldn't find prim ID {0} to update item {1}, {2}",
item.ParentPartID, item.Name, item.ItemID));
m_log.ErrorFormat(
"[PRIMINVENTORY]: " +
"Couldn't find prim ID {0} to update item {1}, {2}",
item.ParentPartID, item.Name, item.ItemID);
}
return false;