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Mantis#2552: Thanks idb, for a patch that fixes persistence of physical prims.
(added a fix for the broken build from last commit, too)
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@@ -344,10 +344,10 @@ namespace OpenSim.Region.Environment.Scenes
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m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", 10.0f);
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m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", false);
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m_dontPersistBefore =
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startupConfig.GetInt("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE);
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startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE);
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m_dontPersistBefore *= 10000000;
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m_persistAfter =
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startupConfig.GetInt("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE);
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startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE);
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m_persistAfter *= 10000000;
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m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "DotNetEngine");
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