refactored ChatModule a bit.

misc cleanup and code convention fixes.
This commit is contained in:
Jeff Ames
2007-12-10 02:29:42 +00:00
parent e595f82489
commit e278d07220
7 changed files with 74 additions and 105 deletions

View File

@@ -65,12 +65,12 @@ namespace OpenSim.Region.Environment.Modules
LLUUID imSessionID, uint timestamp, string fromAgentName,
string message, byte dialog)
{
foreach (Scene m_scene in m_scenes)
foreach (Scene scene in m_scenes)
{
if (m_scene.Entities.ContainsKey(toAgentID) && m_scene.Entities[toAgentID] is ScenePresence)
if (scene.Entities.ContainsKey(toAgentID) && scene.Entities[toAgentID] is ScenePresence)
{
// Local Message
ScenePresence user = (ScenePresence) m_scene.Entities[toAgentID];
// Local message
ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
if (!user.IsChildAgent)
{
user.ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message,
@@ -83,6 +83,7 @@ namespace OpenSim.Region.Environment.Modules
}
// Still here, try send via Grid
// TODO
}
public void PostInitialise()