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refactored ChatModule a bit.
misc cleanup and code convention fixes.
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@@ -156,10 +156,10 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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}
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public void ProcessAvatarPickerRequest(IClientAPI client, LLUUID avatarID, LLUUID RequestID, string query)
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{
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//EventManager.TriggerAvatarPickerRequest();
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List<AvatarPickerAvatar> AvatarResponses = new List<AvatarPickerAvatar>();
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AvatarResponses = CommsManager.GenerateAgentPickerRequestResponse(RequestID, query);
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@@ -167,7 +167,7 @@ namespace OpenSim.Region.Environment.Scenes
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AvatarPickerReplyPacket replyPacket = new AvatarPickerReplyPacket();
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AvatarPickerReplyPacket.DataBlock[] searchData = new AvatarPickerReplyPacket.DataBlock[AvatarResponses.Count];
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AvatarPickerReplyPacket.AgentDataBlock agentData = new AvatarPickerReplyPacket.AgentDataBlock();
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agentData.AgentID = avatarID;
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agentData.QueryID = RequestID;
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replyPacket.AgentData = agentData;
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@@ -68,7 +68,7 @@ namespace OpenSim.Region.Environment.Scenes
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public Int32 CreationDate;
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public uint ParentID = 0;
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// Main grid has default permissions as follows
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// Main grid has default permissions as follows
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//
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public uint OwnerMask = FULL_MASK_PERMISSIONS_OWNER;
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public uint NextOwnerMask = OBJNEXT_OWNER;
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@@ -85,7 +85,6 @@ namespace OpenSim.Region.Environment.Scenes
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[XmlIgnore]
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public uint TimeStampLastActivity = 0; // Will be used for AutoReturn
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/// <summary>
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/// Only used internally to schedule client updates
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/// </summary>
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