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https://github.com/opensim/opensim.git
synced 2026-07-02 00:15:45 +08:00
refactored ChatModule a bit.
misc cleanup and code convention fixes.
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@@ -59,7 +59,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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private LLUUID m_itemID;
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private bool throwErrorOnNotImplemented = true;
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public LSL_BuiltIn_Commands(ScriptEngine ScriptEngine, SceneObjectPart host, uint localID, LLUUID itemID)
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{
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m_ScriptEngine = ScriptEngine;
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@@ -67,11 +66,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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m_localID = localID;
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m_itemID = itemID;
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//MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called. Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]");
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}
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private string m_state = "default";
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public string State()
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@@ -95,7 +92,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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return lease;
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}
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public Scene World
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{
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get { return m_ScriptEngine.World; }
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@@ -1022,7 +1018,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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m_host.SetText(text, av3, alpha);
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}
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public double llWater(LSL_Types.Vector3 offset)
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{
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NotImplemented("llWater");
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@@ -2300,4 +2295,4 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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throw new NotImplementedException("Command not implemented: " + Command);
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}
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}
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}
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}
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