refactored ChatModule a bit.

misc cleanup and code convention fixes.
This commit is contained in:
Jeff Ames
2007-12-10 02:29:42 +00:00
parent e595f82489
commit e278d07220
7 changed files with 74 additions and 105 deletions

View File

@@ -59,7 +59,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
private LLUUID m_itemID;
private bool throwErrorOnNotImplemented = true;
public LSL_BuiltIn_Commands(ScriptEngine ScriptEngine, SceneObjectPart host, uint localID, LLUUID itemID)
{
m_ScriptEngine = ScriptEngine;
@@ -67,11 +66,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
m_localID = localID;
m_itemID = itemID;
//MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called. Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]");
}
private string m_state = "default";
public string State()
@@ -95,7 +92,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
return lease;
}
public Scene World
{
get { return m_ScriptEngine.World; }
@@ -1022,7 +1018,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
m_host.SetText(text, av3, alpha);
}
public double llWater(LSL_Types.Vector3 offset)
{
NotImplemented("llWater");
@@ -2300,4 +2295,4 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
throw new NotImplementedException("Command not implemented: " + Command);
}
}
}
}