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* Since default loglevel is debug, I'm commenting out the resending x packet lines instead. If you want to see them, uncomment the lines, alternatively open up the simulator statistics in the client to get a 'bytes unacked' which is the same information, just compressed so it doesn't lag the simulator and make it harder to pick out useful debug information from the console.
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@@ -2584,8 +2584,8 @@ namespace OpenSim.Region.ClientStack
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{
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if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent))
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{
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m_log.Debug("[NETWORK]: Resending " + packet.Type.ToString() + " packet, " +
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(now - packet.TickCount) + "ms have passed");
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//m_log.Debug("[NETWORK]: Resending " + packet.Type.ToString() + " packet, " +
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//(now - packet.TickCount) + "ms have passed");
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packet.Header.Resent = true;
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OutPacket(packet, ThrottleOutPacketType.Resend);
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