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sitting avatars hidding by their position. This is not as SL that uses
avatar sitting on root prim. All cases have good and bad situations, this is simpler. Only SOG position changes triggers checks, rotation alone will not. ( as happens in other cases ) (UNTESTED, as usual )
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@@ -701,6 +701,11 @@ namespace OpenSim.Region.Framework.Scenes
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part.GroupPosition = val;
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}
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foreach (ScenePresence av in m_linkedAvatars)
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{
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av.sitSOGmoved();
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}
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// now that position is changed tell it to scripts
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if (triggerScriptEvent)
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{
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