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* Stop locking the scene presences dictionary for the entire agent crossing part of the login sequence
* This may alleviate a little the freezing experienced by existing avatars when a new client logs in * Race condition risks look minimal since one wouldn't expect another thread to start fiddling with that presence
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@@ -740,8 +740,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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//this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache);
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// Establish our two timers. We could probably get this down to one
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// Ping the client regularly to check that it's still there
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m_clientPingTimer = new Timer(5000);
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m_clientPingTimer.Elapsed += CheckClientConnectivity;
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