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https://github.com/opensim/opensim.git
synced 2026-08-05 00:46:02 +08:00
Moved the Initialisation of the CommunicationsManager to a ApplicationPlugin.
Also in that plugin it registers the IUserService with all the Scenes (as they are created). So now we can start changing over all uses of IUserService, that currently access it from the CommunicationsManager to accessing it from the Scene.RequestModuleInterface call. Once that is done we can move the UserService creation out to its own plugin and remove all references to it from the CommunicationsManager. Then we can take the next CommunicationsManager interface and repeat.
This commit is contained in:
@@ -73,57 +73,57 @@ namespace OpenSim
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}
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protected override void InitialiseStandaloneServices(LibraryRootFolder libraryRootFolder)
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{
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// Standalone mode
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//protected override void InitialiseStandaloneServices(LibraryRootFolder libraryRootFolder)
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//{
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// // Standalone mode
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HGInventoryService inventoryService = new HGInventoryService(m_networkServersInfo.InventoryURL, null, false);
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inventoryService.AddPlugin(m_configSettings.StandaloneInventoryPlugin, m_configSettings.StandaloneInventorySource);
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// HGInventoryService inventoryService = new HGInventoryService(m_networkServersInfo.InventoryURL, null, false);
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// inventoryService.AddPlugin(m_configSettings.StandaloneInventoryPlugin, m_configSettings.StandaloneInventorySource);
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LocalUserServices userService =
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new LocalUserServices(
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m_networkServersInfo.DefaultHomeLocX, m_networkServersInfo.DefaultHomeLocY, inventoryService);
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userService.AddPlugin(m_configSettings.StandaloneUserPlugin, m_configSettings.StandaloneUserSource);
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// LocalUserServices userService =
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// new LocalUserServices(
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// m_networkServersInfo.DefaultHomeLocX, m_networkServersInfo.DefaultHomeLocY, inventoryService);
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// userService.AddPlugin(m_configSettings.StandaloneUserPlugin, m_configSettings.StandaloneUserSource);
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//LocalBackEndServices backendService = new LocalBackEndServices();
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HGGridServicesStandalone gridService = new HGGridServicesStandalone(m_networkServersInfo, m_httpServer, m_assetCache, m_sceneManager);
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// //LocalBackEndServices backendService = new LocalBackEndServices();
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// HGGridServicesStandalone gridService = new HGGridServicesStandalone(m_networkServersInfo, m_httpServer, m_assetCache, m_sceneManager);
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LocalLoginService loginService =
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new LocalLoginService(
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userService, m_configSettings.StandaloneWelcomeMessage, inventoryService, gridService.LocalBackend, m_networkServersInfo,
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m_configSettings.StandaloneAuthenticate, libraryRootFolder);
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// LocalLoginService loginService =
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// new LocalLoginService(
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// userService, m_configSettings.StandaloneWelcomeMessage, inventoryService, gridService.LocalBackend, m_networkServersInfo,
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// m_configSettings.StandaloneAuthenticate, libraryRootFolder);
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m_commsManager = new HGCommunicationsStandalone(m_networkServersInfo, m_httpServer, m_assetCache,
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userService, userService, inventoryService, gridService, userService, libraryRootFolder, m_configSettings.DumpAssetsToFile);
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// m_commsManager = new HGCommunicationsStandalone(m_networkServersInfo, m_httpServer, m_assetCache,
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// userService, userService, inventoryService, gridService, userService, libraryRootFolder, m_configSettings.DumpAssetsToFile);
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inventoryService.UserProfileCache = m_commsManager.UserProfileCacheService;
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HGServices = gridService;
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// inventoryService.UserProfileCache = m_commsManager.UserProfileCacheService;
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// HGServices = gridService;
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// set up XMLRPC handler for client's initial login request message
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m_httpServer.AddXmlRPCHandler("login_to_simulator", loginService.XmlRpcLoginMethod);
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// // set up XMLRPC handler for client's initial login request message
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// m_httpServer.AddXmlRPCHandler("login_to_simulator", loginService.XmlRpcLoginMethod);
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// provides the web form login
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m_httpServer.AddHTTPHandler("login", loginService.ProcessHTMLLogin);
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// // provides the web form login
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// m_httpServer.AddHTTPHandler("login", loginService.ProcessHTMLLogin);
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// Provides the LLSD login
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m_httpServer.SetDefaultLLSDHandler(loginService.LLSDLoginMethod);
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// // Provides the LLSD login
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// m_httpServer.SetDefaultLLSDHandler(loginService.LLSDLoginMethod);
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// provide grid info
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// m_gridInfoService = new GridInfoService(m_config.Source.Configs["Startup"].GetString("inifile", Path.Combine(Util.configDir(), "OpenSim.ini")));
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m_gridInfoService = new GridInfoService(m_config.Source);
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m_httpServer.AddXmlRPCHandler("get_grid_info", m_gridInfoService.XmlRpcGridInfoMethod);
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m_httpServer.AddStreamHandler(new RestStreamHandler("GET", "/get_grid_info", m_gridInfoService.RestGetGridInfoMethod));
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}
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// // provide grid info
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// // m_gridInfoService = new GridInfoService(m_config.Source.Configs["Startup"].GetString("inifile", Path.Combine(Util.configDir(), "OpenSim.ini")));
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// m_gridInfoService = new GridInfoService(m_config.Source);
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// m_httpServer.AddXmlRPCHandler("get_grid_info", m_gridInfoService.XmlRpcGridInfoMethod);
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// m_httpServer.AddStreamHandler(new RestStreamHandler("GET", "/get_grid_info", m_gridInfoService.RestGetGridInfoMethod));
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//}
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protected override void InitialiseGridServices(LibraryRootFolder libraryRootFolder)
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{
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m_commsManager = new HGCommunicationsGridMode(m_networkServersInfo, m_httpServer, m_assetCache, m_sceneManager, libraryRootFolder);
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//protected override void InitialiseGridServices(LibraryRootFolder libraryRootFolder)
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//{
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// m_commsManager = new HGCommunicationsGridMode(m_networkServersInfo, m_httpServer, m_assetCache, m_sceneManager, libraryRootFolder);
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HGServices = ((HGCommunicationsGridMode)m_commsManager).HGServices;
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// HGServices = ((HGCommunicationsGridMode)m_commsManager).HGServices;
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m_httpServer.AddStreamHandler(new SimStatusHandler());
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}
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// m_httpServer.AddStreamHandler(new SimStatusHandler());
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//}
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protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager,
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AgentCircuitManager circuitManager)
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@@ -186,28 +186,25 @@ namespace OpenSim
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LibraryRootFolder libraryRootFolder = new LibraryRootFolder(m_configSettings.LibrariesXMLFile);
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// Standalone mode is determined by !startupConfig.GetBoolean("gridmode", false)
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if (m_configSettings.Standalone)
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{
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InitialiseStandaloneServices(libraryRootFolder);
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}
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else
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{
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// We are in grid mode
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InitialiseGridServices(libraryRootFolder);
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}
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//// Standalone mode is determined by !startupConfig.GetBoolean("gridmode", false)
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//if (m_configSettings.Standalone)
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//{
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// InitialiseStandaloneServices(libraryRootFolder);
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//}
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//else
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//{
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// // We are in grid mode
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// InitialiseGridServices(libraryRootFolder);
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//}
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// Create a ModuleLoader instance
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m_moduleLoader = new ModuleLoader(m_config.Source);
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LoadPlugins();
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LoadPlugins();
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foreach (IApplicationPlugin plugin in m_plugins)
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{
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plugin.PostInitialise();
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}
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// Only enable logins to the regions once we have completely finished starting up (apart from scripts)
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if ((m_commsManager != null) && (m_commsManager.GridService != null))
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@@ -272,56 +269,56 @@ namespace OpenSim
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m_console.Notice(moduleCommander.Help);
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}
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/// <summary>
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/// Initialises the backend services for standalone mode, and registers some http handlers
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/// </summary>
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/// <param name="libraryRootFolder"></param>
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protected virtual void InitialiseStandaloneServices(LibraryRootFolder libraryRootFolder)
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{
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LocalInventoryService inventoryService = new LocalInventoryService();
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inventoryService.AddPlugin(m_configSettings.StandaloneInventoryPlugin, m_configSettings.StandaloneInventorySource);
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///// <summary>
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///// Initialises the backend services for standalone mode, and registers some http handlers
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///// </summary>
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///// <param name="libraryRootFolder"></param>
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//protected virtual void InitialiseStandaloneServices(LibraryRootFolder libraryRootFolder)
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//{
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// LocalInventoryService inventoryService = new LocalInventoryService();
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// inventoryService.AddPlugin(m_configSettings.StandaloneInventoryPlugin, m_configSettings.StandaloneInventorySource);
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LocalUserServices userService =
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new LocalUserServices(
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m_networkServersInfo.DefaultHomeLocX, m_networkServersInfo.DefaultHomeLocY, inventoryService);
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userService.AddPlugin(m_configSettings.StandaloneUserPlugin, m_configSettings.StandaloneUserSource);
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// LocalUserServices userService =
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// new LocalUserServices(
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// m_networkServersInfo.DefaultHomeLocX, m_networkServersInfo.DefaultHomeLocY, inventoryService);
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// userService.AddPlugin(m_configSettings.StandaloneUserPlugin, m_configSettings.StandaloneUserSource);
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LocalBackEndServices backendService = new LocalBackEndServices();
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// LocalBackEndServices backendService = new LocalBackEndServices();
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LocalLoginService loginService =
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new LocalLoginService(
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userService, m_configSettings.StandaloneWelcomeMessage, inventoryService, backendService, m_networkServersInfo,
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m_configSettings.StandaloneAuthenticate, libraryRootFolder);
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// LocalLoginService loginService =
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// new LocalLoginService(
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// userService, m_configSettings.StandaloneWelcomeMessage, inventoryService, backendService, m_networkServersInfo,
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// m_configSettings.StandaloneAuthenticate, libraryRootFolder);
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m_commsManager
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= new CommunicationsLocal(
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m_networkServersInfo, m_httpServer, m_assetCache, userService, userService,
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inventoryService, backendService, userService,
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libraryRootFolder, m_configSettings.DumpAssetsToFile);
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// m_commsManager
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// = new CommunicationsLocal(
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// m_networkServersInfo, m_httpServer, m_assetCache, userService, userService,
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// inventoryService, backendService, userService,
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// libraryRootFolder, m_configSettings.DumpAssetsToFile);
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// set up XMLRPC handler for client's initial login request message
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m_httpServer.AddXmlRPCHandler("login_to_simulator", loginService.XmlRpcLoginMethod);
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// // set up XMLRPC handler for client's initial login request message
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// m_httpServer.AddXmlRPCHandler("login_to_simulator", loginService.XmlRpcLoginMethod);
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// provides the web form login
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m_httpServer.AddHTTPHandler("login", loginService.ProcessHTMLLogin);
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// // provides the web form login
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// m_httpServer.AddHTTPHandler("login", loginService.ProcessHTMLLogin);
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// Provides the LLSD login
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m_httpServer.SetDefaultLLSDHandler(loginService.LLSDLoginMethod);
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// // Provides the LLSD login
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// m_httpServer.SetDefaultLLSDHandler(loginService.LLSDLoginMethod);
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// provide grid info
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// m_gridInfoService = new GridInfoService(m_config.Source.Configs["Startup"].GetString("inifile", Path.Combine(Util.configDir(), "OpenSim.ini")));
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m_gridInfoService = new GridInfoService(m_config.Source);
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m_httpServer.AddXmlRPCHandler("get_grid_info", m_gridInfoService.XmlRpcGridInfoMethod);
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m_httpServer.AddStreamHandler(new RestStreamHandler("GET", "/get_grid_info", m_gridInfoService.RestGetGridInfoMethod));
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}
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// // provide grid info
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// // m_gridInfoService = new GridInfoService(m_config.Source.Configs["Startup"].GetString("inifile", Path.Combine(Util.configDir(), "OpenSim.ini")));
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// m_gridInfoService = new GridInfoService(m_config.Source);
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// m_httpServer.AddXmlRPCHandler("get_grid_info", m_gridInfoService.XmlRpcGridInfoMethod);
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// m_httpServer.AddStreamHandler(new RestStreamHandler("GET", "/get_grid_info", m_gridInfoService.RestGetGridInfoMethod));
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//}
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protected virtual void InitialiseGridServices(LibraryRootFolder libraryRootFolder)
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{
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m_commsManager
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= new CommunicationsOGS1(m_networkServersInfo, m_httpServer, m_assetCache, libraryRootFolder);
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//protected virtual void InitialiseGridServices(LibraryRootFolder libraryRootFolder)
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//{
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// m_commsManager
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// = new CommunicationsOGS1(m_networkServersInfo, m_httpServer, m_assetCache, libraryRootFolder);
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m_httpServer.AddStreamHandler(new SimStatusHandler());
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}
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// m_httpServer.AddStreamHandler(new SimStatusHandler());
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//}
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protected override void Initialize()
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{
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