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Prevent object loss and positioning outside the region with failed object sim
crossings
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@@ -2188,7 +2188,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (part.ParentGroup.RootPart == part)
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{
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SceneObjectGroup parent = part.ParentGroup;
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parent.UpdateGroupPosition(new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z));
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Util.FireAndForget(delegate(object x) {
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parent.UpdateGroupPosition(new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z));
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});
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}
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else
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{
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@@ -7973,7 +7975,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (part.ParentGroup.RootPart == part)
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{
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SceneObjectGroup parent = part.ParentGroup;
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parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z));
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Util.FireAndForget(delegate(object x) {
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parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z));
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});
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}
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else
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{
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@@ -7990,7 +7994,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (part.ParentGroup.RootPart == part)
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{
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SceneObjectGroup parent = part.ParentGroup;
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parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z));
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Util.FireAndForget(delegate(object x) {
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parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z));
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});
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}
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else
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{
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