Prevent object loss and positioning outside the region with failed object sim

crossings
This commit is contained in:
Melanie
2012-02-14 00:02:53 +01:00
parent acfe7e555e
commit e321306517
4 changed files with 22 additions and 9 deletions

View File

@@ -2188,7 +2188,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (part.ParentGroup.RootPart == part)
{
SceneObjectGroup parent = part.ParentGroup;
parent.UpdateGroupPosition(new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z));
Util.FireAndForget(delegate(object x) {
parent.UpdateGroupPosition(new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z));
});
}
else
{
@@ -7973,7 +7975,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (part.ParentGroup.RootPart == part)
{
SceneObjectGroup parent = part.ParentGroup;
parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z));
Util.FireAndForget(delegate(object x) {
parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z));
});
}
else
{
@@ -7990,7 +7994,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (part.ParentGroup.RootPart == part)
{
SceneObjectGroup parent = part.ParentGroup;
parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z));
Util.FireAndForget(delegate(object x) {
parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z));
});
}
else
{