Commented out the UpdateLand call from the Update thread loop, because this may be causing the #LoginLag. Attachments taint the prim count. Twice. Each.

This commit is contained in:
Diva Canto
2010-12-14 17:50:37 -08:00
parent eb07dfc900
commit e3262ef5ac
2 changed files with 7 additions and 6 deletions

View File

@@ -2314,6 +2314,7 @@ namespace OpenSim.Region.Framework.Scenes
// followed suggestion from mic bowman. reversed the two lines below.
if (m_parentID == 0 && m_physicsActor != null || m_parentID != 0) // Check that we have a physics actor or we're sitting on something
CheckForBorderCrossing();
CheckForSignificantMovement(); // sends update to the modules.
}
}