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Commented out the UpdateLand call from the Update thread loop, because this may be causing the #LoginLag. Attachments taint the prim count. Twice. Each.
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@@ -2314,6 +2314,7 @@ namespace OpenSim.Region.Framework.Scenes
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// followed suggestion from mic bowman. reversed the two lines below.
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if (m_parentID == 0 && m_physicsActor != null || m_parentID != 0) // Check that we have a physics actor or we're sitting on something
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CheckForBorderCrossing();
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CheckForSignificantMovement(); // sends update to the modules.
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}
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}
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