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remove unused CreateBaseLand()
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@@ -577,15 +577,6 @@ namespace OpenSim.Region.CoreModules.World.Land
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}
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}
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/// <summary>
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/// Creates a basic Parcel object without an owner (a zeroed key)
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/// </summary>
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/// <returns></returns>
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public ILandObject CreateBaseLand()
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{
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return new LandObject(UUID.Zero, false, m_scene);
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}
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/// <summary>
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/// Adds a land object to the stored list and adds them to the landIDList to what they own
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/// </summary>
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