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Merge branch 'master' into mantis5110
Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
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@@ -382,27 +382,22 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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{
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for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
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{
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if (appearance.Wearables[i].ItemID == UUID.Zero)
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for (int j = 0 ; j < appearance.Wearables[j].Count ; j ++ )
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{
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appearance.Wearables[i].AssetID = UUID.Zero;
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}
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else
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{
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InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i].ItemID, userID);
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InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID);
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baseItem = invService.GetItem(baseItem);
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if (baseItem != null)
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{
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appearance.Wearables[i].AssetID = baseItem.AssetID;
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appearance.Wearables[i].Add(appearance.Wearables[i][j].ItemID, baseItem.AssetID);
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}
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else
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{
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m_log.ErrorFormat(
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"[AVATAR FACTORY MODULE]: Can't find inventory item {0} for {1}, setting to default",
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appearance.Wearables[i].ItemID, (WearableType)i);
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appearance.Wearables[i][j].ItemID, (WearableType)i);
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appearance.Wearables[i].ItemID = UUID.Zero;
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appearance.Wearables[i].AssetID = UUID.Zero;
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appearance.Wearables[i].RemoveItem(appearance.Wearables[i][j].ItemID);
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}
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}
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}
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@@ -173,28 +173,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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InventoryCollection contents
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= m_scene.InventoryService.GetFolderContent(inventoryFolder.Owner, inventoryFolder.ID);
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//List<InventoryFolderImpl> childFolders = inventoryFolder.RequestListOfFolderImpls();
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//List<InventoryItemBase> items = inventoryFolder.RequestListOfItems();
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/*
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Dictionary identicalFolderNames = new Dictionary<string, int>();
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foreach (InventoryFolderImpl folder in inventories)
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{
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if (!identicalFolderNames.ContainsKey(folder.Name))
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identicalFolderNames[folder.Name] = 0;
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else
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identicalFolderNames[folder.Name] = identicalFolderNames[folder.Name]++;
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int folderNameNumber = identicalFolderName[folder.Name];
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SaveInvDir(
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folder,
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string.Format(
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"{0}{1}{2}/",
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path, ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, folderNameNumber));
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}
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*/
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foreach (InventoryFolderBase childFolder in contents.Folders)
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{
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