mirror of
https://github.com/opensim/opensim.git
synced 2026-08-08 02:05:34 +08:00
Merge branch 'master' into mantis5110
Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
This commit is contained in:
@@ -149,33 +149,33 @@ namespace OpenSim.Services.Interfaces
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Data["Serial"] = appearance.Serial.ToString();
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// Wearables
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Data["AvatarHeight"] = appearance.AvatarHeight.ToString();
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Data["BodyItem"] = appearance.BodyItem.ToString();
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Data["EyesItem"] = appearance.EyesItem.ToString();
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Data["GlovesItem"] = appearance.GlovesItem.ToString();
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Data["HairItem"] = appearance.HairItem.ToString();
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Data["JacketItem"] = appearance.JacketItem.ToString();
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Data["PantsItem"] = appearance.PantsItem.ToString();
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Data["ShirtItem"] = appearance.ShirtItem.ToString();
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Data["ShoesItem"] = appearance.ShoesItem.ToString();
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Data["SkinItem"] = appearance.SkinItem.ToString();
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Data["SkirtItem"] = appearance.SkirtItem.ToString();
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Data["SocksItem"] = appearance.SocksItem.ToString();
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Data["UnderPantsItem"] = appearance.UnderPantsItem.ToString();
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Data["UnderShirtItem"] = appearance.UnderShirtItem.ToString();
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Data["BodyItem"] = appearance.Wearables[AvatarWearable.BODY][0].ItemID.ToString();
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Data["EyesItem"] = appearance.Wearables[AvatarWearable.EYES][0].ItemID.ToString();
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Data["GlovesItem"] = appearance.Wearables[AvatarWearable.GLOVES][0].ItemID.ToString();
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Data["HairItem"] = appearance.Wearables[AvatarWearable.HAIR][0].ItemID.ToString();
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Data["JacketItem"] = appearance.Wearables[AvatarWearable.JACKET][0].ItemID.ToString();
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Data["PantsItem"] = appearance.Wearables[AvatarWearable.PANTS][0].ItemID.ToString();
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Data["ShirtItem"] = appearance.Wearables[AvatarWearable.SHIRT][0].ItemID.ToString();
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Data["ShoesItem"] = appearance.Wearables[AvatarWearable.SHOES][0].ItemID.ToString();
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Data["SkinItem"] = appearance.Wearables[AvatarWearable.SKIN][0].ItemID.ToString();
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Data["SkirtItem"] = appearance.Wearables[AvatarWearable.SKIRT][0].ItemID.ToString();
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Data["SocksItem"] = appearance.Wearables[AvatarWearable.SOCKS][0].ItemID.ToString();
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Data["UnderPantsItem"] = appearance.Wearables[AvatarWearable.UNDERPANTS][0].ItemID.ToString();
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Data["UnderShirtItem"] = appearance.Wearables[AvatarWearable.UNDERSHIRT][0].ItemID.ToString();
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Data["BodyAsset"] = appearance.BodyAsset.ToString();
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Data["EyesAsset"] = appearance.EyesAsset.ToString();
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Data["GlovesAsset"] = appearance.GlovesAsset.ToString();
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Data["HairAsset"] = appearance.HairAsset.ToString();
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Data["JacketAsset"] = appearance.JacketAsset.ToString();
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Data["PantsAsset"] = appearance.PantsAsset.ToString();
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Data["ShirtAsset"] = appearance.ShirtAsset.ToString();
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Data["ShoesAsset"] = appearance.ShoesAsset.ToString();
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Data["SkinAsset"] = appearance.SkinAsset.ToString();
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Data["SkirtAsset"] = appearance.SkirtAsset.ToString();
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Data["SocksAsset"] = appearance.SocksAsset.ToString();
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Data["UnderPantsAsset"] = appearance.UnderPantsAsset.ToString();
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Data["UnderShirtAsset"] = appearance.UnderShirtAsset.ToString();
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Data["BodyAsset"] = appearance.Wearables[AvatarWearable.BODY][0].AssetID.ToString();
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Data["EyesAsset"] = appearance.Wearables[AvatarWearable.EYES][0].AssetID.ToString();
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Data["GlovesAsset"] = appearance.Wearables[AvatarWearable.GLOVES][0].AssetID.ToString();
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Data["HairAsset"] = appearance.Wearables[AvatarWearable.HAIR][0].AssetID.ToString();
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Data["JacketAsset"] = appearance.Wearables[AvatarWearable.JACKET][0].AssetID.ToString();
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Data["PantsAsset"] = appearance.Wearables[AvatarWearable.PANTS][0].AssetID.ToString();
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Data["ShirtAsset"] = appearance.Wearables[AvatarWearable.SHIRT][0].AssetID.ToString();
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Data["ShoesAsset"] = appearance.Wearables[AvatarWearable.SHOES][0].AssetID.ToString();
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Data["SkinAsset"] = appearance.Wearables[AvatarWearable.SKIN][0].AssetID.ToString();
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Data["SkirtAsset"] = appearance.Wearables[AvatarWearable.SKIRT][0].AssetID.ToString();
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Data["SocksAsset"] = appearance.Wearables[AvatarWearable.SOCKS][0].AssetID.ToString();
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Data["UnderPantsAsset"] = appearance.Wearables[AvatarWearable.UNDERPANTS][0].AssetID.ToString();
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Data["UnderShirtAsset"] = appearance.Wearables[AvatarWearable.UNDERSHIRT][0].AssetID.ToString();
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// Attachments
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List<AvatarAttachment> attachments = appearance.GetAttachments();
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@@ -190,36 +190,75 @@ namespace OpenSim.Services.Interfaces
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AvatarAppearance appearance = new AvatarAppearance(owner);
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try
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{
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appearance.Serial = Int32.Parse(Data["Serial"]);
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if (Data.ContainsKey("Serial"))
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appearance.Serial = Int32.Parse(Data["Serial"]);
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// Wearables
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appearance.BodyItem = UUID.Parse(Data["BodyItem"]);
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appearance.EyesItem = UUID.Parse(Data["EyesItem"]);
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appearance.GlovesItem = UUID.Parse(Data["GlovesItem"]);
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appearance.HairItem = UUID.Parse(Data["HairItem"]);
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appearance.JacketItem = UUID.Parse(Data["JacketItem"]);
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appearance.PantsItem = UUID.Parse(Data["PantsItem"]);
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appearance.ShirtItem = UUID.Parse(Data["ShirtItem"]);
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appearance.ShoesItem = UUID.Parse(Data["ShoesItem"]);
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appearance.SkinItem = UUID.Parse(Data["SkinItem"]);
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appearance.SkirtItem = UUID.Parse(Data["SkirtItem"]);
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appearance.SocksItem = UUID.Parse(Data["SocksItem"]);
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appearance.UnderPantsItem = UUID.Parse(Data["UnderPantsItem"]);
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appearance.UnderShirtItem = UUID.Parse(Data["UnderShirtItem"]);
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if (Data.ContainsKey("BodyItem"))
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appearance.Wearables[AvatarWearable.BODY].Wear(
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UUID.Parse(Data["BodyItem"]),
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UUID.Parse(Data["BodyAsset"]));
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if (Data.ContainsKey("SkinItem"))
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appearance.Wearables[AvatarWearable.SKIN].Wear(
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UUID.Parse(Data["SkinItem"]),
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UUID.Parse(Data["SkinAsset"]));
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if (Data.ContainsKey("HairItem"))
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appearance.Wearables[AvatarWearable.HAIR].Wear(
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UUID.Parse(Data["HairItem"]),
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UUID.Parse(Data["HairAsset"]));
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if (Data.ContainsKey("EyesItem"))
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appearance.Wearables[AvatarWearable.EYES].Wear(
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UUID.Parse(Data["EyesItem"]),
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UUID.Parse(Data["EyesAsset"]));
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if (Data.ContainsKey("ShirtItem"))
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appearance.Wearables[AvatarWearable.SHIRT].Wear(
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UUID.Parse(Data["ShirtItem"]),
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UUID.Parse(Data["ShirtAsset"]));
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if (Data.ContainsKey("PantsItem"))
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appearance.Wearables[AvatarWearable.PANTS].Wear(
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UUID.Parse(Data["PantsItem"]),
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UUID.Parse(Data["PantsAsset"]));
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if (Data.ContainsKey("ShoesItem"))
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appearance.Wearables[AvatarWearable.SHOES].Wear(
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UUID.Parse(Data["ShoesItem"]),
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UUID.Parse(Data["ShoesAsset"]));
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if (Data.ContainsKey("SocksItem"))
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appearance.Wearables[AvatarWearable.SOCKS].Wear(
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UUID.Parse(Data["SocksItem"]),
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UUID.Parse(Data["SocksAsset"]));
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if (Data.ContainsKey("JacketItem"))
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appearance.Wearables[AvatarWearable.JACKET].Wear(
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UUID.Parse(Data["JacketItem"]),
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UUID.Parse(Data["JacketAsset"]));
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if (Data.ContainsKey("GlovesItem"))
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appearance.Wearables[AvatarWearable.GLOVES].Wear(
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UUID.Parse(Data["GlovesItem"]),
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UUID.Parse(Data["GlovesAsset"]));
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if (Data.ContainsKey("UnderShirtItem"))
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appearance.Wearables[AvatarWearable.UNDERSHIRT].Wear(
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UUID.Parse(Data["UnderShirtItem"]),
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UUID.Parse(Data["UnderShirtAsset"]));
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if (Data.ContainsKey("UnderPantsItem"))
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appearance.Wearables[AvatarWearable.UNDERPANTS].Wear(
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UUID.Parse(Data["UnderPantsItem"]),
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UUID.Parse(Data["UnderPantsAsset"]));
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if (Data.ContainsKey("SkirtItem"))
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appearance.Wearables[AvatarWearable.SKIRT].Wear(
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UUID.Parse(Data["SkirtItem"]),
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UUID.Parse(Data["SkirtAsset"]));
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appearance.BodyAsset = UUID.Parse(Data["BodyAsset"]);
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appearance.EyesAsset = UUID.Parse(Data["EyesAsset"]);
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appearance.GlovesAsset = UUID.Parse(Data["GlovesAsset"]);
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appearance.HairAsset = UUID.Parse(Data["HairAsset"]);
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appearance.JacketAsset = UUID.Parse(Data["JacketAsset"]);
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appearance.PantsAsset = UUID.Parse(Data["PantsAsset"]);
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appearance.ShirtAsset = UUID.Parse(Data["ShirtAsset"]);
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appearance.ShoesAsset = UUID.Parse(Data["ShoesAsset"]);
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appearance.SkinAsset = UUID.Parse(Data["SkinAsset"]);
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appearance.SkirtAsset = UUID.Parse(Data["SkirtAsset"]);
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appearance.SocksAsset = UUID.Parse(Data["SocksAsset"]);
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appearance.UnderPantsAsset = UUID.Parse(Data["UnderPantsAsset"]);
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appearance.UnderShirtAsset = UUID.Parse(Data["UnderShirtAsset"]);
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// Attachments
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Dictionary<string, string> attchs = new Dictionary<string, string>();
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