minor: style adjustments in SensorRepeat, mainly related to patch from stoehr

This commit is contained in:
Justin Clark-Casey (justincc)
2012-04-27 19:40:19 +01:00
parent b35a1d5681
commit e39e4f6bfb

View File

@@ -222,7 +222,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
// Is the sensor type is AGENT and not SCRIPTED then include agents
if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0)
{
sensedEntities.AddRange(doAgentSensor(ts));
sensedEntities.AddRange(doAgentSensor(ts));
}
// If SCRIPTED or PASSIVE or ACTIVE check objects
@@ -333,8 +333,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
// Position of a sensor in a child prim attached to an avatar
// will be still wrong.
ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
q = avatar.Rotation*q;
q = avatar.Rotation * q;
}
LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r);
double mag_fwd = LSL_Types.Vector3.Mag(forward_dir);
@@ -462,7 +463,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
// Position of a sensor in a child prim attached to an avatar
// will be still wrong.
ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
q = avatar.Rotation*q;
q = avatar.Rotation * q;
}
LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);