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synced 2026-08-05 08:55:56 +08:00
Completely revamp collision handling. Now works as it is supposed to.
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@@ -307,6 +307,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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m_SOPXmlProcessors.Add("Name", ProcessName);
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m_SOPXmlProcessors.Add("Material", ProcessMaterial);
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m_SOPXmlProcessors.Add("PassTouches", ProcessPassTouches);
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m_SOPXmlProcessors.Add("PassCollisions", ProcessPassCollisions);
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m_SOPXmlProcessors.Add("RegionHandle", ProcessRegionHandle);
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m_SOPXmlProcessors.Add("ScriptAccessPin", ProcessScriptAccessPin);
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m_SOPXmlProcessors.Add("GroupPosition", ProcessGroupPosition);
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@@ -506,6 +507,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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obj.PassTouches = Util.ReadBoolean(reader);
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}
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private static void ProcessPassCollisions(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.PassCollisions = Util.ReadBoolean(reader);
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}
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private static void ProcessRegionHandle(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.RegionHandle = (ulong)reader.ReadElementContentAsLong("RegionHandle", String.Empty);
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@@ -1246,6 +1252,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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writer.WriteElementString("Name", sop.Name);
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writer.WriteElementString("Material", sop.Material.ToString());
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writer.WriteElementString("PassTouches", sop.PassTouches.ToString().ToLower());
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writer.WriteElementString("PassCollisions", sop.PassCollisions.ToString().ToLower());
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writer.WriteElementString("RegionHandle", sop.RegionHandle.ToString());
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writer.WriteElementString("ScriptAccessPin", sop.ScriptAccessPin.ToString());
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