Implement suspended updates - When an operation is occurring on lots of prims in a single group, don't schedule any updates until the operation has completed. This makes things like llSetAlpha(LINK_SET,0.0,ALL_SIDES); a *lot* faster, more efficient and less buggy, and also makes unlinking a lot better. Linking is still treacherous.. this needs to be analysed.

This commit is contained in:
Tom Grimshaw
2010-05-29 02:10:34 -07:00
parent 3a5d379db8
commit e3dac1292e
5 changed files with 168 additions and 39 deletions

View File

@@ -1649,9 +1649,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
List<SceneObjectPart> parts = GetLinkParts(linknumber);
foreach (SceneObjectPart part in parts)
SetAlpha(part, alpha, face);
if (parts.Count > 0)
{
try
{
parts[0].ParentGroup.areUpdatesSuspended = true;
foreach (SceneObjectPart part in parts)
SetAlpha(part, alpha, face);
}
finally
{
parts[0].ParentGroup.areUpdatesSuspended = false;
}
}
}
protected void SetAlpha(SceneObjectPart part, double alpha, int face)
@@ -1816,10 +1826,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
List<SceneObjectPart> parts = GetLinkParts(linknumber);
foreach (SceneObjectPart part in parts)
SetTexture(part, texture, face);
if (parts.Count > 0)
{
try
{
parts[0].ParentGroup.areUpdatesSuspended = true;
foreach (SceneObjectPart part in parts)
SetTexture(part, texture, face);
}
finally
{
parts[0].ParentGroup.areUpdatesSuspended = false;
}
}
ScriptSleep(200);
}
@@ -3661,9 +3680,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llSetLinkColor(int linknumber, LSL_Vector color, int face)
{
List<SceneObjectPart> parts = GetLinkParts(linknumber);
foreach (SceneObjectPart part in parts)
part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face);
if (parts.Count > 0)
{
try
{
parts[0].ParentGroup.areUpdatesSuspended = true;
foreach (SceneObjectPart part in parts)
part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face);
}
finally
{
parts[0].ParentGroup.areUpdatesSuspended = false;
}
}
}
public void llCreateLink(string target, int parent)
@@ -3776,10 +3805,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// Restructuring Multiple Prims.
List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values);
parts.Remove(parentPrim.RootPart);
foreach (SceneObjectPart part in parts)
if (parts.Count > 0)
{
parentPrim.DelinkFromGroup(part.LocalId, true);
try
{
parts[0].ParentGroup.areUpdatesSuspended = true;
foreach (SceneObjectPart part in parts)
{
parentPrim.DelinkFromGroup(part.LocalId, true);
}
}
finally
{
parts[0].ParentGroup.areUpdatesSuspended = false;
}
}
parentPrim.HasGroupChanged = true;
parentPrim.ScheduleGroupForFullUpdate();
parentPrim.TriggerScriptChangedEvent(Changed.LINK);
@@ -3788,11 +3829,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
SceneObjectPart newRoot = parts[0];
parts.Remove(newRoot);
foreach (SceneObjectPart part in parts)
try
{
part.UpdateFlag = 0;
newRoot.ParentGroup.LinkToGroup(part.ParentGroup);
parts[0].ParentGroup.areUpdatesSuspended = true;
foreach (SceneObjectPart part in parts)
{
part.UpdateFlag = 0;
newRoot.ParentGroup.LinkToGroup(part.ParentGroup);
}
}
finally
{
parts[0].ParentGroup.areUpdatesSuspended = false;
}
newRoot.ParentGroup.HasGroupChanged = true;
newRoot.ParentGroup.ScheduleGroupForFullUpdate();
}
@@ -3818,11 +3870,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values);
parts.Remove(parentPrim.RootPart);
foreach (SceneObjectPart part in parts)
if (parts.Count > 0)
{
parentPrim.DelinkFromGroup(part.LocalId, true);
parentPrim.TriggerScriptChangedEvent(Changed.LINK);
try
{
parts[0].ParentGroup.areUpdatesSuspended = true;
foreach (SceneObjectPart part in parts)
{
parentPrim.DelinkFromGroup(part.LocalId, true);
parentPrim.TriggerScriptChangedEvent(Changed.LINK);
}
}
finally
{
parts[0].ParentGroup.areUpdatesSuspended = false;
}
}
parentPrim.HasGroupChanged = true;
parentPrim.ScheduleGroupForFullUpdate();
@@ -5664,10 +5726,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
List<SceneObjectPart> parts = GetLinkParts(linknumber);
foreach (var part in parts)
if (parts.Count > 0)
{
SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
try
{
parts[0].ParentGroup.areUpdatesSuspended = true;
foreach (var part in parts)
{
SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
}
}
finally
{
parts[0].ParentGroup.areUpdatesSuspended = false;
}
}
}
@@ -7068,9 +7140,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
List<SceneObjectPart> parts = GetLinkParts(linknumber);
foreach (SceneObjectPart part in parts)
SetPrimParams(part, rules);
if (parts.Count>0)
{
try
{
parts[0].ParentGroup.areUpdatesSuspended = true;
foreach (SceneObjectPart part in parts)
SetPrimParams(part, rules);
}
finally
{
parts[0].ParentGroup.areUpdatesSuspended = false;
}
}
}
public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules)