* Added support for multiple terrain blocks to be edited at the same time

* Now sending South and East cords to the terrain editor..    
* No new functionality from a user perspective 
* Programming wise, there's enough information to get the select based terrain editor working in an upcoming revision.
This commit is contained in:
Teravus Ovares
2007-12-15 17:10:12 +00:00
parent fd360406b9
commit e3dd15bef0
3 changed files with 9 additions and 6 deletions

View File

@@ -229,7 +229,7 @@ namespace OpenSim.Framework
public delegate void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos);
public delegate void ModifyTerrain(
float height, float seconds, byte size, byte action, float north, float west, IClientAPI remoteClient);
float height, float seconds, byte size, byte action, float north, float west, float south, float east, IClientAPI remoteClient);
public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam);