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* Added support for multiple terrain blocks to be edited at the same time
* Now sending South and East cords to the terrain editor.. * No new functionality from a user perspective * Programming wise, there's enough information to get the select based terrain editor working in an upcoming revision.
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@@ -229,7 +229,7 @@ namespace OpenSim.Framework
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public delegate void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos);
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public delegate void ModifyTerrain(
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float height, float seconds, byte size, byte action, float north, float west, IClientAPI remoteClient);
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float height, float seconds, byte size, byte action, float north, float west, float south, float east, IClientAPI remoteClient);
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public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam);
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