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* Added support for multiple terrain blocks to be edited at the same time
* Now sending South and East cords to the terrain editor.. * No new functionality from a user perspective * Programming wise, there's enough information to get the select based terrain editor working in an upcoming revision.
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@@ -2453,10 +2453,13 @@ namespace OpenSim.Region.ClientStack
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{
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if (OnModifyTerrain != null)
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{
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OnModifyTerrain(modify.ModifyBlock.Height, modify.ModifyBlock.Seconds,
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modify.ModifyBlock.BrushSize,
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modify.ModifyBlock.Action, modify.ParcelData[0].North,
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modify.ParcelData[0].West, this);
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for (int i=0; i < modify.ParcelData.Length; i++)
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{
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OnModifyTerrain(modify.ModifyBlock.Height, modify.ModifyBlock.Seconds,
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modify.ModifyBlock.BrushSize,
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modify.ModifyBlock.Action, modify.ParcelData[i].North,
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modify.ParcelData[i].West, modify.ParcelData[i].South, modify.ParcelData[i].East, this);
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}
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}
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}
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break;
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