* Added support for multiple terrain blocks to be edited at the same time

* Now sending South and East cords to the terrain editor..    
* No new functionality from a user perspective 
* Programming wise, there's enough information to get the select based terrain editor working in an upcoming revision.
This commit is contained in:
Teravus Ovares
2007-12-15 17:10:12 +00:00
parent fd360406b9
commit e3dd15bef0
3 changed files with 9 additions and 6 deletions

View File

@@ -2453,10 +2453,13 @@ namespace OpenSim.Region.ClientStack
{
if (OnModifyTerrain != null)
{
OnModifyTerrain(modify.ModifyBlock.Height, modify.ModifyBlock.Seconds,
modify.ModifyBlock.BrushSize,
modify.ModifyBlock.Action, modify.ParcelData[0].North,
modify.ParcelData[0].West, this);
for (int i=0; i < modify.ParcelData.Length; i++)
{
OnModifyTerrain(modify.ModifyBlock.Height, modify.ModifyBlock.Seconds,
modify.ModifyBlock.BrushSize,
modify.ModifyBlock.Action, modify.ParcelData[i].North,
modify.ParcelData[i].West, modify.ParcelData[i].South, modify.ParcelData[i].East, this);
}
}
}
break;