add LSL_Integer osReplaceAgentEnvironment(LSL_Key agentkey, LSL_Integer transition, LSL_String environment). note this is a hack, we cant do the ll* one

This commit is contained in:
UbitUmarov
2020-06-19 19:55:40 +01:00
parent d322248fd1
commit e3ecf0ddbe
7 changed files with 174 additions and 18 deletions

View File

@@ -255,14 +255,19 @@ namespace OpenSim.Region.CoreModules.World.LightShare
public void WindlightRefresh(int interpolate, bool notforparcel = true)
{
List<byte[]> ls = null;
m_scene.ForEachClient(delegate (IClientAPI client)
m_scene.ForEachRootScenePresence(delegate (ScenePresence sp)
{
if(!client.IsActive)
if(sp.IsInTransit || sp.IsNPC)
return;
IClientAPI client = sp.ControllingClient;
if (!client.IsActive)
return;
uint vflags = client.GetViewerCaps();
if (notforparcel && (vflags & 0x8000) != 0 )
if (notforparcel && (vflags & 0x8000) != 0)
m_estateModule.HandleRegionInfoRequest(client);
else if ((vflags & 0x4000) != 0)
@@ -270,13 +275,50 @@ namespace OpenSim.Region.CoreModules.World.LightShare
else
{
if(ls == null)
if (ls == null)
ls = MakeLightShareData();
SendLightShare(client, ls);
}
});
}
public void WindlightRefresh(IScenePresence isp, int interpolate)
{
List<byte[]> ls = null;
IClientAPI client = isp.ControllingClient;
if (!client.IsActive)
return;
uint vflags = client.GetViewerCaps();
if ((vflags & 0x8000) != 0)
{
ScenePresence sp = isp as ScenePresence;
if(sp.Environment != null)
m_estateModule.HandleRegionInfoRequest(client);
else
{
ILandObject lo = m_scene.LandChannel.GetLandObject(sp.AbsolutePosition.X, sp.AbsolutePosition.Y);
if (lo != null && lo.LandData != null && lo.LandData.Environment != null)
lo.SendLandUpdateToClient(client);
else
m_estateModule.HandleRegionInfoRequest(client);
}
}
else if ((vflags & 0x4000) != 0)
m_eventQueue.WindlightRefreshEvent(interpolate, client.AgentId);
else
{
if (ls == null)
ls = MakeLightShareData();
SendLightShare(client, ls);
}
}
public void FromLightShare(RegionLightShareData ls)
{
if (!Enabled)
@@ -397,7 +439,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
if (land != null && land.LandData != null)
{
land.StoreEnvironment(null);
WindlightRefresh(0, false);
WindlightRefresh(0);
}
}
@@ -422,8 +464,17 @@ namespace OpenSim.Region.CoreModules.World.LightShare
}
}
ScenePresence sp = m_scene.GetScenePresence(agentID);
if (sp == null || sp.IsChildAgent || sp.IsNPC)
{
httpResponse.StatusCode = (int)HttpStatusCode.NotFound;
return;
}
ViewerEnvironment VEnv;
if (parcel == -1)
if(sp.Environment != null)
VEnv = sp.Environment;
else if (parcel == -1)
VEnv = GetRegionEnvironment();
else
{
@@ -431,7 +482,12 @@ namespace OpenSim.Region.CoreModules.World.LightShare
if (land != null && land.LandData != null && land.LandData.Environment != null)
VEnv = land.LandData.Environment;
else
VEnv = GetRegionEnvironment();
{
OSD def = ViewerEnvironment.DefaultToOSD(regionID, parcel);
httpResponse.RawBuffer = OSDParser.SerializeLLSDXmlToBytes(def);
httpResponse.StatusCode = (int)HttpStatusCode.OK;
return;
}
}
OSDMap map = new OSDMap();
@@ -496,6 +552,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
}
}
ViewerEnvironment VEnv = m_scene.RegionEnvironment;
ILandObject lchannel;
if (parcel == -1)
@@ -634,11 +691,16 @@ namespace OpenSim.Region.CoreModules.World.LightShare
}
ViewerEnvironment VEnv;
ILandObject land = m_scene.LandChannel.GetLandObject(sp.AbsolutePosition.X, sp.AbsolutePosition.Y);
if (land != null && land.LandData != null && land.LandData.Environment != null)
VEnv = land.LandData.Environment;
if (sp.Environment != null)
VEnv = sp.Environment;
else
VEnv = GetRegionEnvironment();
{
ILandObject land = m_scene.LandChannel.GetLandObject(sp.AbsolutePosition.X, sp.AbsolutePosition.Y);
if (land != null && land.LandData != null && land.LandData.Environment != null)
VEnv = land.LandData.Environment;
else
VEnv = GetRegionEnvironment();
}
OSD d = VEnv.ToWLOSD(UUID.Zero, regionID);
string env = OSDParser.SerializeLLSDXmlString(d);
@@ -680,6 +742,12 @@ namespace OpenSim.Region.CoreModules.World.LightShare
return;
}
if (sp.Environment != null)
{
fail_reason = "The environment you see is a forced one. Disable if on control object or tp out and back to region";
goto Error;
}
ILandObject land = m_scene.LandChannel.GetLandObject(sp.AbsolutePosition.X, sp.AbsolutePosition.Y);
if (land != null && land.LandData != null && land.LandData.Environment != null)
{
@@ -691,13 +759,14 @@ namespace OpenSim.Region.CoreModules.World.LightShare
ViewerEnvironment VEnv = new ViewerEnvironment();
OSD env = OSDParser.Deserialize(request.InputStream);
VEnv.FromWLOSD(env);
StoreOnRegion(VEnv);
success = true;
WindlightRefresh(0);
m_log.InfoFormat("[{0}]: New Environment settings has been saved from agentID {1} in region {2}",
Name, agentID, m_scene.Name);
success = true;
}
catch (Exception e)
{
@@ -825,12 +894,17 @@ namespace OpenSim.Region.CoreModules.World.LightShare
private void OnAvatarEnteringNewParcel(ScenePresence sp, int localLandID, UUID regionID)
{
if (sp.Environment != null)
return;
if (!m_scene.RegionInfo.EstateSettings.AllowEnvironmentOverride)
return;
IClientAPI client = sp.ControllingClient;
uint vflags = client.GetViewerCaps();
if((vflags & 0x8000) != 0)
return;
if(m_scene.RegionInfo.EstateSettings.AllowEnvironmentOverride)
m_eventQueue.WindlightRefreshEvent(1, client.AgentId);
m_eventQueue.WindlightRefreshEvent(1, client.AgentId);
}
private void UpdateEnvTime()