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Enable scripting interface for windlight
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@@ -539,5 +539,43 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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public const int STATS_ACTIVE_SCRIPTS = 19;
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public const int STATS_SCRIPT_LPS = 20;
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// Constants for osWindlight*
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public const int WL_WATER_COLOR = 0;
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public const int WL_WATER_FOG_DENSITY_EXPONENT = 1;
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public const int WL_UNDERWATER_FOG_MODIFIER = 2;
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public const int WL_REFLECTION_WAVELET_SCALE = 3;
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public const int WL_FRESNEL_SCALE = 4;
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public const int WL_FRESNEL_OFFSET = 5;
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public const int WL_REFRACT_SCALE_ABOVE = 6;
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public const int WL_REFRACT_SCALE_BELOW = 7;
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public const int WL_BLUR_MULTIPLIER = 8;
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public const int WL_BIG_WAVE_DIRECTION = 9;
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public const int WL_LITTLE_WAVE_DIRECTION = 10;
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public const int WL_NORMAL_MAP_TEXTURE = 11;
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public const int WL_HORIZON = 12;
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public const int WL_HAZE_HORIZON = 13;
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public const int WL_BLUE_DENSITY = 14;
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public const int WL_HAZE_DENSITY = 15;
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public const int WL_DENSITY_MULTIPLIER = 16;
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public const int WL_DISTANCE_MULTIPLIER = 17;
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public const int WL_MAX_ALTITUDE = 18;
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public const int WL_SUN_MOON_COLOR = 19;
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public const int WL_AMBIENT = 20;
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public const int WL_EAST_ANGLE = 21;
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public const int WL_SUN_GLOW_FOCUS = 22;
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public const int WL_SUN_GLOW_SIZE = 23;
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public const int WL_SCENE_GAMMA = 24;
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public const int WL_STAR_BRIGHTNESS = 25;
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public const int WL_CLOUD_COLOR = 26;
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public const int WL_CLOUD_XY_DENSITY = 27;
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public const int WL_CLOUD_COVERAGE = 28;
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public const int WL_CLOUD_SCALE = 29;
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public const int WL_CLOUD_DETAIL_XY_DENSITY = 30;
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public const int WL_CLOUD_SCROLL_X = 31;
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public const int WL_CLOUD_SCROLL_Y = 32;
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public const int WL_CLOUD_SCROLL_Y_LOCK = 33;
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public const int WL_CLOUD_SCROLL_X_LOCK = 34;
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public const int WL_DRAW_CLASSIC_CLOUDS = 35;
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}
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}
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@@ -637,5 +637,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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{
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return m_OSSL_Functions.osGetRegionStats();
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}
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public LSL_List osGetWindlightScene(LSL_List rules)
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{
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return m_OSSL_Functions.osGetWindlightScene(rules);
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}
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public int osSetWindlightScene(LSL_List rules)
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{
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return m_OSSL_Functions.osSetWindlightScene(rules);
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}
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}
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}
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