*Some more restructuring/fixing -- should compile, but high chance I forgot to add/remove something

This commit is contained in:
mingchen
2007-06-27 16:39:11 +00:00
parent 646bbbc84b
commit e41eedc9ae
74 changed files with 231 additions and 1331 deletions

View File

@@ -5,20 +5,20 @@ using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Console;
using libsecondlife;
using OpenSim.Region;
using Avatar=OpenSim.Region.Scenes.ScenePresence;
using OpenSim.Region.Scenes;
using OpenSim.Region.Environment;
using Avatar=OpenSim.Region.Environment.Scenes.ScenePresence;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework;
using OpenSim.Caches;
using OpenGrid.Framework.Communications;
using OpenSim.Servers;
using OpenSim.Region.Caches;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Servers;
namespace SimpleApp
{
public class MyWorld : Scene
{
private RegionInfo m_regionInfo;
private List<OpenSim.Region.Scenes.ScenePresence> m_avatars;
private List<OpenSim.Region.Environment.Scenes.ScenePresence> m_avatars;
public MyWorld(Dictionary<uint, IClientAPI> clientThreads, RegionInfo regionInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, BaseHttpServer httpServer)
: base(clientThreads, regionInfo, authen, commsMan, assetCach, httpServer)
@@ -76,7 +76,7 @@ namespace SimpleApp
client.SendRegionHandshake(m_regionInfo);
OpenSim.Region.Scenes.ScenePresence avatar = new Avatar( client, this, m_regionInfo );
OpenSim.Region.Environment.Scenes.ScenePresence avatar = new Avatar( client, this, m_regionInfo );
}