mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 00:46:02 +08:00
*Some more restructuring/fixing -- should compile, but high chance I forgot to add/remove something
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@@ -31,9 +31,9 @@ using System.Text;
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using Axiom.MathLib;
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using OpenSim.Physics.Manager;
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using libsecondlife;
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using OpenSim.Region.Scripting;
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using OpenSim.Region.Environment.Scripting;
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namespace OpenSim.Region.Scenes
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namespace OpenSim.Region.Environment.Scenes
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{
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public abstract class Entity : IScriptReadonlyEntity
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{
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@@ -7,7 +7,7 @@ using OpenSim.Physics.Manager;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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namespace OpenSim.Region.Scenes
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namespace OpenSim.Region.Environment.Scenes
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{
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public interface IScenePresenceBody
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{
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@@ -36,7 +36,7 @@ using OpenSim.Physics.Manager;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Inventory;
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namespace OpenSim.Region.Scenes
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namespace OpenSim.Region.Environment.Scenes
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{
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public class Primitive : Entity
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{
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@@ -174,9 +174,9 @@ namespace OpenSim.Region.Scenes
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dataArrays.Add(primData.ToBytes());
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foreach (Entity child in children)
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{
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if (child is OpenSim.Region.Scenes.Primitive)
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if (child is OpenSim.Region.Environment.Scenes.Primitive)
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{
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dataArrays.Add(((OpenSim.Region.Scenes.Primitive)child).GetByteArray());
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dataArrays.Add(((OpenSim.Region.Environment.Scenes.Primitive)child).GetByteArray());
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}
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}
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byte[] primstart = Helpers.StringToField("<Prim>");
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@@ -36,7 +36,7 @@ using OpenSim.Framework.Types;
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using OpenSim.Framework.Inventory;
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using OpenSim.Framework.Utilities;
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namespace OpenSim.Region.Scenes
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namespace OpenSim.Region.Environment.Scenes
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{
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public partial class Scene
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{
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@@ -218,7 +218,7 @@ namespace OpenSim.Region.Scenes
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{
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if (ent.LocalId == primLocalID)
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{
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((OpenSim.Region.Scenes.Primitive)ent).GetProperites(remoteClient);
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((OpenSim.Region.Environment.Scenes.Primitive)ent).GetProperites(remoteClient);
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break;
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}
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}
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@@ -266,7 +266,7 @@ namespace OpenSim.Region.Scenes
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{
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if (ent.LocalId == localID)
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{
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((OpenSim.Region.Scenes.Primitive)ent).UpdatePosition(pos);
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((OpenSim.Region.Environment.Scenes.Primitive)ent).UpdatePosition(pos);
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break;
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}
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}
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@@ -35,7 +35,7 @@ using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using libsecondlife;
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namespace OpenSim.Region.Scenes
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namespace OpenSim.Region.Environment.Scenes
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{
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public partial class Scene
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{
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@@ -39,14 +39,14 @@ using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Inventory;
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using OpenSim.Framework;
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using OpenSim.Region.Scripting;
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using OpenSim.Region.Environment.Scripting;
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using OpenSim.Terrain;
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using OpenGrid.Framework.Communications;
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using OpenSim.Caches;
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using OpenSim.Region;
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using OpenSim.Servers;
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using OpenSim.Framework.Communications;
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using OpenSim.Region.Caches;
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using OpenSim.Region.Environment;
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using OpenSim.Framework.Servers;
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namespace OpenSim.Region.Scenes
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namespace OpenSim.Region.Environment.Scenes
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{
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public delegate bool FilterAvatarList(ScenePresence avatar);
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@@ -256,7 +256,7 @@ namespace OpenSim.Region.Scenes
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//Parcel backup routines
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ParcelData[] parcels = new ParcelData[parcelManager.parcelList.Count];
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int i = 0;
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foreach (OpenSim.Region.Parcel parcel in parcelManager.parcelList.Values)
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foreach (OpenSim.Region.Environment.Parcel parcel in parcelManager.parcelList.Values)
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{
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parcels[i] = parcel.parcelData;
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i++;
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@@ -37,11 +37,11 @@ using OpenSim.Physics.Manager;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Inventory;
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using OpenSim.Region.Scripting;
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using OpenSim.Region.Environment.Scripting;
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using OpenSim.Terrain;
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using OpenSim.Caches;
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using OpenSim.Region.Caches;
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namespace OpenSim.Region.Scenes
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namespace OpenSim.Region.Environment.Scenes
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{
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public abstract class SceneBase : IWorld
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{
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@@ -2,7 +2,7 @@ using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Region.Scenes
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namespace OpenSim.Region.Environment.Scenes
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{
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/// <summary>
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/// A class for triggering remote scene events.
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@@ -35,7 +35,7 @@ using OpenSim.Physics.Manager;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Inventory;
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namespace OpenSim.Region.Scenes
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namespace OpenSim.Region.Environment.Scenes
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{
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public class SceneObject : Entity
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{
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@@ -31,7 +31,7 @@ using System.Text;
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using libsecondlife;
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using System.Xml;
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namespace OpenSim.Region.Scenes
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namespace OpenSim.Region.Environment.Scenes
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{
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partial class ScenePresence
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{
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@@ -66,7 +66,7 @@ namespace OpenSim.Region.Scenes
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// OpenSim.Framework.Console.MainLog.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)");
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foreach (KeyValuePair<string, LLUUID> kp in OpenSim.Region.Scenes.ScenePresence.Animations.AnimsLLUUID)
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foreach (KeyValuePair<string, LLUUID> kp in OpenSim.Region.Environment.Scenes.ScenePresence.Animations.AnimsLLUUID)
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{
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AnimsNames.Add(kp.Value, kp.Key);
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}
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@@ -34,7 +34,7 @@ using OpenSim.Physics.Manager;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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namespace OpenSim.Region.Scenes
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namespace OpenSim.Region.Environment.Scenes
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{
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partial class ScenePresence
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{
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@@ -37,7 +37,7 @@ using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using Axiom.MathLib;
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namespace OpenSim.Region.Scenes
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namespace OpenSim.Region.Environment.Scenes
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{
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public partial class ScenePresence : Entity
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{
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@@ -30,7 +30,7 @@ using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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namespace OpenSim.Region.Scripting
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namespace OpenSim.Region.Environment.Scripting
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{
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public interface IScriptContext
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{
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@@ -30,7 +30,7 @@ using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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namespace OpenSim.Region.Scripting
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namespace OpenSim.Region.Environment.Scripting
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{
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public interface IScriptReadonlyEntity
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{
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@@ -30,12 +30,12 @@ using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using OpenSim.Physics.Manager;
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using OpenSim.Region;
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using OpenSim.Region.Scenes;
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using Avatar=OpenSim.Region.Scenes.ScenePresence;
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using Primitive = OpenSim.Region.Scenes.Primitive;
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using OpenSim.Region.Environment;
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using OpenSim.Region.Environment.Scenes;
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using Avatar=OpenSim.Region.Environment.Scenes.ScenePresence;
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using Primitive = OpenSim.Region.Environment.Scenes.Primitive;
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namespace OpenSim.Region.Scripting
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namespace OpenSim.Region.Environment.Scripting
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{
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public delegate void ScriptEventHandler(IScriptContext context);
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@@ -30,7 +30,7 @@ using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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namespace OpenSim.Region.Scripting
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namespace OpenSim.Region.Environment.Scripting
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{
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public class Script
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{
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@@ -29,7 +29,7 @@ using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Region.Scripting
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namespace OpenSim.Region.Environment.Scripting
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{
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public delegate Script ScriptFactory();
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}
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@@ -30,7 +30,7 @@ using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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namespace OpenSim.Region.Scripting
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namespace OpenSim.Region.Environment.Scripting
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{
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public class FollowRandomAvatar : Script
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{
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