*Some more restructuring/fixing -- should compile, but high chance I forgot to add/remove something

This commit is contained in:
mingchen
2007-06-27 16:39:11 +00:00
parent 646bbbc84b
commit e41eedc9ae
74 changed files with 231 additions and 1331 deletions

View File

@@ -31,9 +31,9 @@ using System.Text;
using Axiom.MathLib;
using OpenSim.Physics.Manager;
using libsecondlife;
using OpenSim.Region.Scripting;
using OpenSim.Region.Environment.Scripting;
namespace OpenSim.Region.Scenes
namespace OpenSim.Region.Environment.Scenes
{
public abstract class Entity : IScriptReadonlyEntity
{

View File

@@ -7,7 +7,7 @@ using OpenSim.Physics.Manager;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
namespace OpenSim.Region.Scenes
namespace OpenSim.Region.Environment.Scenes
{
public interface IScenePresenceBody
{

View File

@@ -36,7 +36,7 @@ using OpenSim.Physics.Manager;
using OpenSim.Framework.Types;
using OpenSim.Framework.Inventory;
namespace OpenSim.Region.Scenes
namespace OpenSim.Region.Environment.Scenes
{
public class Primitive : Entity
{
@@ -174,9 +174,9 @@ namespace OpenSim.Region.Scenes
dataArrays.Add(primData.ToBytes());
foreach (Entity child in children)
{
if (child is OpenSim.Region.Scenes.Primitive)
if (child is OpenSim.Region.Environment.Scenes.Primitive)
{
dataArrays.Add(((OpenSim.Region.Scenes.Primitive)child).GetByteArray());
dataArrays.Add(((OpenSim.Region.Environment.Scenes.Primitive)child).GetByteArray());
}
}
byte[] primstart = Helpers.StringToField("<Prim>");

View File

@@ -36,7 +36,7 @@ using OpenSim.Framework.Types;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.Utilities;
namespace OpenSim.Region.Scenes
namespace OpenSim.Region.Environment.Scenes
{
public partial class Scene
{
@@ -218,7 +218,7 @@ namespace OpenSim.Region.Scenes
{
if (ent.LocalId == primLocalID)
{
((OpenSim.Region.Scenes.Primitive)ent).GetProperites(remoteClient);
((OpenSim.Region.Environment.Scenes.Primitive)ent).GetProperites(remoteClient);
break;
}
}
@@ -266,7 +266,7 @@ namespace OpenSim.Region.Scenes
{
if (ent.LocalId == localID)
{
((OpenSim.Region.Scenes.Primitive)ent).UpdatePosition(pos);
((OpenSim.Region.Environment.Scenes.Primitive)ent).UpdatePosition(pos);
break;
}
}

View File

@@ -35,7 +35,7 @@ using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using libsecondlife;
namespace OpenSim.Region.Scenes
namespace OpenSim.Region.Environment.Scenes
{
public partial class Scene
{

View File

@@ -39,14 +39,14 @@ using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Inventory;
using OpenSim.Framework;
using OpenSim.Region.Scripting;
using OpenSim.Region.Environment.Scripting;
using OpenSim.Terrain;
using OpenGrid.Framework.Communications;
using OpenSim.Caches;
using OpenSim.Region;
using OpenSim.Servers;
using OpenSim.Framework.Communications;
using OpenSim.Region.Caches;
using OpenSim.Region.Environment;
using OpenSim.Framework.Servers;
namespace OpenSim.Region.Scenes
namespace OpenSim.Region.Environment.Scenes
{
public delegate bool FilterAvatarList(ScenePresence avatar);
@@ -256,7 +256,7 @@ namespace OpenSim.Region.Scenes
//Parcel backup routines
ParcelData[] parcels = new ParcelData[parcelManager.parcelList.Count];
int i = 0;
foreach (OpenSim.Region.Parcel parcel in parcelManager.parcelList.Values)
foreach (OpenSim.Region.Environment.Parcel parcel in parcelManager.parcelList.Values)
{
parcels[i] = parcel.parcelData;
i++;

View File

@@ -37,11 +37,11 @@ using OpenSim.Physics.Manager;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Inventory;
using OpenSim.Region.Scripting;
using OpenSim.Region.Environment.Scripting;
using OpenSim.Terrain;
using OpenSim.Caches;
using OpenSim.Region.Caches;
namespace OpenSim.Region.Scenes
namespace OpenSim.Region.Environment.Scenes
{
public abstract class SceneBase : IWorld
{

View File

@@ -2,7 +2,7 @@ using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Region.Scenes
namespace OpenSim.Region.Environment.Scenes
{
/// <summary>
/// A class for triggering remote scene events.

View File

@@ -35,7 +35,7 @@ using OpenSim.Physics.Manager;
using OpenSim.Framework.Types;
using OpenSim.Framework.Inventory;
namespace OpenSim.Region.Scenes
namespace OpenSim.Region.Environment.Scenes
{
public class SceneObject : Entity
{

View File

@@ -31,7 +31,7 @@ using System.Text;
using libsecondlife;
using System.Xml;
namespace OpenSim.Region.Scenes
namespace OpenSim.Region.Environment.Scenes
{
partial class ScenePresence
{
@@ -66,7 +66,7 @@ namespace OpenSim.Region.Scenes
// OpenSim.Framework.Console.MainLog.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)");
foreach (KeyValuePair<string, LLUUID> kp in OpenSim.Region.Scenes.ScenePresence.Animations.AnimsLLUUID)
foreach (KeyValuePair<string, LLUUID> kp in OpenSim.Region.Environment.Scenes.ScenePresence.Animations.AnimsLLUUID)
{
AnimsNames.Add(kp.Value, kp.Key);
}

View File

@@ -34,7 +34,7 @@ using OpenSim.Physics.Manager;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
namespace OpenSim.Region.Scenes
namespace OpenSim.Region.Environment.Scenes
{
partial class ScenePresence
{

View File

@@ -37,7 +37,7 @@ using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using Axiom.MathLib;
namespace OpenSim.Region.Scenes
namespace OpenSim.Region.Environment.Scenes
{
public partial class ScenePresence : Entity
{

View File

@@ -30,7 +30,7 @@ using System.Collections.Generic;
using System.Text;
using libsecondlife;
namespace OpenSim.Region.Scripting
namespace OpenSim.Region.Environment.Scripting
{
public interface IScriptContext
{

View File

@@ -30,7 +30,7 @@ using System.Collections.Generic;
using System.Text;
using libsecondlife;
namespace OpenSim.Region.Scripting
namespace OpenSim.Region.Environment.Scripting
{
public interface IScriptReadonlyEntity
{

View File

@@ -30,12 +30,12 @@ using System.Collections.Generic;
using System.Text;
using libsecondlife;
using OpenSim.Physics.Manager;
using OpenSim.Region;
using OpenSim.Region.Scenes;
using Avatar=OpenSim.Region.Scenes.ScenePresence;
using Primitive = OpenSim.Region.Scenes.Primitive;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Scenes;
using Avatar=OpenSim.Region.Environment.Scenes.ScenePresence;
using Primitive = OpenSim.Region.Environment.Scenes.Primitive;
namespace OpenSim.Region.Scripting
namespace OpenSim.Region.Environment.Scripting
{
public delegate void ScriptEventHandler(IScriptContext context);

View File

@@ -30,7 +30,7 @@ using System.Collections.Generic;
using System.Text;
using libsecondlife;
namespace OpenSim.Region.Scripting
namespace OpenSim.Region.Environment.Scripting
{
public class Script
{

View File

@@ -29,7 +29,7 @@ using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Region.Scripting
namespace OpenSim.Region.Environment.Scripting
{
public delegate Script ScriptFactory();
}

View File

@@ -30,7 +30,7 @@ using System.Collections.Generic;
using System.Text;
using libsecondlife;
namespace OpenSim.Region.Scripting
namespace OpenSim.Region.Environment.Scripting
{
public class FollowRandomAvatar : Script
{