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* Patch for #973 - Object Rez from Inventory ignores permissions - Thanks tglion!
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@@ -115,6 +115,31 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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public void ChangeInventoryOwner(LLUUID ownerId)
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{
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lock (TaskInventory)
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{
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if (0 == TaskInventory.Count)
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{
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return;
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}
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HasInventoryChanged = true;
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IList<TaskInventoryItem> items = new List<TaskInventoryItem>(TaskInventory.Values);
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foreach (TaskInventoryItem item in items)
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{
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if (ownerId != item.OwnerID)
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{
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item.LastOwnerID = item.OwnerID;
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item.OwnerID = ownerId;
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item.BaseMask = item.NextOwnerMask & (uint)PermissionMask.All;
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item.OwnerMask = item.NextOwnerMask & (uint)PermissionMask.All;
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}
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}
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}
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}
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/// <summary>
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/// Start all the scripts contained in this prim's inventory
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/// </summary>
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