Merge branch 'master' into careminster-presence-refactor

This commit is contained in:
Melanie
2010-09-05 15:06:00 +01:00
41 changed files with 547 additions and 429 deletions

View File

@@ -406,8 +406,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
// Reset folder ID to the one in which we want to load it
item.Folder = loadFolder.ID;
//m_userInfo.AddItem(item);
m_scene.InventoryService.AddItem(item);
m_scene.AddInventoryItem(item);
return item;
}

View File

@@ -41,7 +41,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// </summary>
public static class InventoryArchiveUtils
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// Character used for escaping the path delimter ("\/") and itself ("\\") in human escaped strings
public static readonly char ESCAPE_CHARACTER = '\\';

View File

@@ -163,7 +163,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
InventoryFolderBase objsFolder
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
item1.Folder = objsFolder.ID;
scene.AddInventoryItem(userId, item1);
scene.AddInventoryItem(item1);
MemoryStream archiveWriteStream = new MemoryStream();
archiverModule.OnInventoryArchiveSaved += SaveCompleted;
@@ -282,7 +282,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
InventoryFolderBase objsFolder
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
item1.Folder = objsFolder.ID;
scene.AddInventoryItem(userId, item1);
scene.AddInventoryItem(item1);
MemoryStream archiveWriteStream = new MemoryStream();
archiverModule.OnInventoryArchiveSaved += SaveCompleted;
@@ -485,7 +485,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
InventoryFolderBase objsFolder
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
item1.Folder = objsFolder.ID;
scene.AddInventoryItem(userId, item1);
scene.AddInventoryItem(item1);
MemoryStream archiveWriteStream = new MemoryStream();
archiverModule.OnInventoryArchiveSaved += SaveCompleted;