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BulletSim: fix collision sound calculation. Modify some routines to make
collider and collidee clearer. Also fix (when did it break?) avatars not moving if standing on a moving object. Now friction will move avatars if standing on a disc or the top of a train.
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@@ -880,7 +880,7 @@ namespace OpenSim.Region.PhysicsModule.BulletS
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if (collider.IsInitialized)
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{
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if (collider.Collide(collidingWith, collidee, collidePoint, collideNormal, penetration))
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if (collider.Collide(collidee, collidePoint, collideNormal, penetration))
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{
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// If a collision was 'good', remember to send it to the simulator
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lock (CollisionLock)
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