BulletSim: fix collision sound calculation. Modify some routines to make

collider and collidee clearer. Also fix (when did it break?) avatars not moving
if standing on a moving object. Now friction will move avatars if standing
on a disc or the top of a train.
This commit is contained in:
Robert Adams
2015-11-30 20:51:12 -08:00
parent 3be555e3f3
commit e4d0ae4f6e
4 changed files with 27 additions and 20 deletions

View File

@@ -880,7 +880,7 @@ namespace OpenSim.Region.PhysicsModule.BulletS
if (collider.IsInitialized)
{
if (collider.Collide(collidingWith, collidee, collidePoint, collideNormal, penetration))
if (collider.Collide(collidee, collidePoint, collideNormal, penetration))
{
// If a collision was 'good', remember to send it to the simulator
lock (CollisionLock)