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When a shared module hooks OnClientClosed, it has no way of finding
out which client connection has closed. So, in multi-region sims, things can get messy fast. This introduces a second parameters, which is a Scene object ref. Minor adjustments to custom modules may be required due to this change.
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@@ -198,7 +198,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Groups
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remote_client.SendGroupNameReply(groupUUID, groupnamereply);
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}
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private void OnClientClosed(UUID agentID)
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private void OnClientClosed(UUID agentID, Scene scene)
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{
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lock (m_ClientMap)
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{
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