When a shared module hooks OnClientClosed, it has no way of finding

out which client connection has closed. So, in multi-region sims, things
can get messy fast.
This introduces a second parameters, which is a Scene object ref. Minor
adjustments to custom modules may be required due to this change.
This commit is contained in:
Melanie Thielker
2009-06-19 20:46:17 +00:00
parent 19b52d13e2
commit e4d26d7bfa
9 changed files with 13 additions and 13 deletions

View File

@@ -198,7 +198,7 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
// ClientClosed(client.AgentId);
// }
private void ClientClosed(UUID AgentID)
private void ClientClosed(UUID AgentID, Scene scene)
{
m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", AgentID, m_scene.RegionInfo.RegionName);